Wet Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wet Molten Surface Texture

IDwet-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Wet Molten Surface Texture is a meticulously crafted AI-generated seamless texture designed to replicate the dynamic and fluid appearance of molten lava with a wet glossy finish. The base substrate mimics a volcanic mineral composition featuring a richly detailed ceramic-like matrix interspersed with fine mineral grains and crystalline aggregates. This complex structure forms a slightly porous yet cohesive surface where controlled weathering effects add subtle natural imperfections and depth. The surface finish is distinctly polished with a wet sheen enhanced by thin oxide layers and dark iron-rich pigments that provide the characteristic deep reds fiery oranges and subtle black veining typical of freshly molten volcanic rock.

In Physically Based Rendering (PBR) workflows this texture excels by offering comprehensive channel maps that enable realistic material portrayal. The BaseColor or Albedo channel captures the vivid color spectrum of molten lava blending glowing ember tones with cooler crust areas. The Normal map conveys intricate surface relief emphasizing the rough cracked and bubbly textures formed as lava cools unevenly. Roughness maps are finely tuned to balance wetness and surface imperfections producing a believable glossy yet tactile feel. Metallic values are minimal reflecting the non-metallic volcanic nature while Ambient Occlusion enhances shadowed crevices adding depth. Height or Displacement maps allow for subtle parallax effects simulating the uneven lava flow and cooling ridges. This texture is available in ultra-high resolution up to 8K ensuring exceptional detail and clarity for close-up renders.

Engineered for seamless tiling the pattern flawlessly repeats to cover expansive surfaces without visible seams or distractions making it ideal for architectural visualization game environments product mockups and interior staging where authentic lava textures are needed. The file format support includes PNG and WEBP compatible and optimized for quick integration with Blender Unity and Unreal Engine with minimal setup required. The AI-driven generation process ensures a natural balance between crisp detail and controlled noise resulting in a material that holds up under various lighting conditions and camera angles.

For optimal results it is recommended to adjust the roughness and normal map intensity to match your scene’s lighting rig enhancing the wet molten effect and maintaining realism. Additionally scaling the UV coordinates to mimic natural lava flow patterns can further improve the visual impact and immersion. With this seamless wet molten surface texture you can efficiently accelerate your creative workflows while achieving a stunningly realistic lava material that elevates your 3D scenes and renders.

The tileable wet molten surface texture offers a highly detailed AI-generated wet molten surface texture with realistic PBR properties allowing for accurate 3D preview and seamless integration into various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.