Toxic Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Toxic Volcanic Rock Texture

IDtoxic-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Toxic Volcanic Rock Texture offers an exceptional seamless texture designed to replicate the rugged toxic landscape of volcanic rock formations with high fidelity. This texture captures the complex composition of volcanic rock as a base substrate characterized by fine mineral grains fused together with natural silicate binders and occasional vesicular porosity caused by trapped gases during volcanic cooling. The surface reflects a weathered oxidized finish with subtle variations in color driven by iron oxide layers and mineral impurities creating an organic palette of dark grays rusty reds and muted browns. These colorants and natural weathering effects translate directly into the BaseColor (Albedo) channel providing a rich authentic tone without artificial saturation. The Normal map enhances the tactile roughness of the rock’s jagged surface emphasizing the interplay of sharp edges and smooth patches while the Roughness map balances glossy and matte areas to simulate the uneven surface wetness or dryness typical of volcanic terrain. Minimal metallic content is reflected in the Metallic channel maintaining a predominantly non-metallic earthy appearance.

Engineered at up to 8K resolution this tileable toxic volcanic rock texture scales elegantly across large surfaces without visible seams making it highly versatile for real-time applications in Blender Unreal Engine and Unity. Its height and displacement maps provide nuanced depth variations that mimic the natural crevices and unevenness of volcanic rock outcrops enhancing realism in both cinematic renders and level dressing scenarios. The Ambient Occlusion channel subtly accentuates the shadowed recesses adding dimensionality and grounding the texture within complex lighting environments. Created through robust AI-assisted workflows the texture balances crisp detail with controlled noise ensuring a believable look whether viewed up close or from a distance. This makes it ideal for material studies or environmental assets requiring a natural yet toxic volcanic aesthetic.

For practical integration it is recommended to adjust the UV scale to moderate levels to avoid overly repetitive patterns especially when applied to expansive terrain meshes. Additionally fine-tuning the roughness value can help control the perceived surface moisture—lower roughness yields a slightly glossy freshly exposed lava rock look while higher roughness simulates a dry weathered finish. Combining the normal map with a subtle light normal pass can further enhance surface breakup without oversharpening preserving the organic complexity of the volcanic rock texture. Whether used for game environments architectural visualizations or immersive 3D scenes this seamless toxic volcanic rock texture provides predictable high-quality results that elevate the visual impact of any lava texture collection.

The AI-generated toxic volcanic rock texture offers a detailed lava texture with realistic roughness and porosity providing an accurate 3D preview of its complex weathered surface for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.