Natural Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Volcanic Rock Texture

IDnatural-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Natural Volcanic Rock Texture captures the raw organic complexity of volcanic stone characterized by a rugged mineral substrate formed from rapidly cooled lava flows. This texture reflects the intricate composition of volcanic rock including fine-grained volcanic ash small mineral crystals and porous vesicles created by trapped gas bubbles during solidification. The surface finish exhibits a naturally weathered matte appearance with subtle variations in tone and micro-roughness mimicking the effect of oxidation and natural erosion. Coloration is derived from iron oxide layers and mineral impurities resulting in a rich palette of dark grays earthy browns and occasional reddish hues that enhance realism and depth in the BaseColor/Albedo channel. The texture’s inherent porosity and grain orientation translate into detailed height and displacement maps providing convincing surface breakup and subtle relief that bring the rock’s tactile qualities to life in 3D renders.

In physically based rendering terms this seamless natural volcanic rock texture includes a finely balanced Normal map that accentuates the uneven pitted surface structure without harsh edges ensuring a smooth yet detailed visual experience. The Roughness channel is carefully calibrated to represent the naturally matte non-reflective finish typical of volcanic stone while the Metallic map remains minimal to preserve the stone’s non-metallic character. Ambient Occlusion is integrated to emphasize crevices and depressions enhancing shadow depth and realism. At resolutions up to 8K this tileable natural volcanic rock texture is optimized for high-detail workflows and is fully compatible with Blender Unity and Unreal Engine making it ideal for architectural visualization immersive game environments product mockups and interior staging where realistic lava textures are required.

Generated through advanced AI workflows this texture maintains a harmonious balance of crisp detail and controlled noise which prevents artificial sharpness and supports a believable natural look in any scene. When applying the texture a pro tip is to adjust the UV scale to maintain a realistic grain size relative to the model and to subtly vary the Roughness input to simulate natural surface wear and weathering. Combining the texture with a light normal pass and ambient occlusion enhances the surface breakup and three-dimensional quality without overwhelming the material’s subtle nuances. This seamless natural volcanic rock texture provides predictable repeatable results across different platforms and rendering engines ensuring consistent quality for all your creative projects.

The ai texture natural volcanic rock texture provides a highly detailed natural volcanic rock texture texture that enhances realism in 3D preview applications through accurate PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.