Matte Synthetic Leather Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Synthetic Leather Texture Seamless

Texture Info

IDmatte-synthetic-leather-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Synthetic Leather Texture Seamless high resolution up to 8ktexture, an expertly crafted material designed to replicate the subtle complexity of synthetic leather surfaces. This texture embodies a polymer-based substrate typically composed of a flexible polymer film reinforced with a fine synthetic fiber mesh, bonded by specialized adhesives that provide durability and consistent grain orientation. The surface finish is distinctly matte, achieved through controlled pigment dispersion and a finely tuned roughness profile that diffuses light softly, avoiding unwanted reflections. Its muted, neutral colorants simulate the natural dyes and pigments used in synthetic leather production, while the micro-porosity and subtle weathering effects are subtly integrated to convey realism and tactile authenticity.

Within physically based rendering (PBR) workflows, this texture excels by offering comprehensive channel data optimized for high-fidelity rendering. The BaseColor/Albedo map captures the nuanced color variations and matte finish without metallic highlights, while the Normal map provides intricate grain and fiber relief that enhances surface detail under dynamic lighting. The Roughness channel is calibrated to maintain the signature softness of matte synthetic leather, ensuring light scatters uniformly across the surface. The Metallic channel remains near zero, reflecting the polymeric, non-metallic nature of the material. Ambient Occlusion subtly accentuates the fine crevices and folds inherent to leather surfaces, and the Height/Displacement map adds dimensionality, perfect for parallax effects or subtle surface breakup in close-up renders.

Offered in seamless tileable format, this Matte Synthetic Leather Texture Seamless high resolution up to 8k is ideal for covering expansive areas without visible repetition or seams, supporting seamless integration in real-time scenes, cinematic renders, and level dressing. The ultra-high 8K resolution ensures exceptional clarity and detail retention, crucial for professional 3D previews in platforms like Blender, Unreal Engine, and Unity. This texture is ready to use straight out of the box, streamlining your iteration loop and accelerating material development workflows.

For optimal results, consider adjusting the UV scale to match the intended application size and fine-tuning the roughness values to balance between softness and subtle reflectivity. Combining this texture with a light ambient occlusion and normal map pass can enhance surface breakup without oversharpening, creating a believable and visually rich synthetic leather material that performs reliably across diverse lighting environments and rendering engines.

The seamless matte synthetic leather texture offers a tileable, high-resolution up to 8k appearance with AI-enhanced detail, providing realistic leather textures ideal for PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.