Seamless 3d texture pbr 8k christmas ribbon red ribbon green ribbon plaid fabric tartan pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k christmas ribbon red ribbon green ribbon plaid fabric tartan pattern

Texture Info

IDseamless-3d-texture-pbr-8k-christmas-ribbon-red-ribbon-green-ribbon-plaid-fabric-tartan-pattern
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a classic Christmas ribbon design, featuring intertwined red and green ribbons rendered atop a plaid fabric base with a traditional tartan pattern. The primary material simulates a finely woven textile substrate, combining natural fibers such as cotton or wool with subtle burlap elements for added tactile depth. The fabric surface exhibits a balanced weave structure, where warp and weft threads create a tight, yet visually textured pattern that contributes to the overall warmth and authenticity of the festive plaid. The ribbons themselves have a smooth, satin-like finish, suggesting a synthetic fiber composition with a slight sheen, contrasting with the matte, fibrous background fabric.

In terms of material composition, the plaid fabric base is modeled to reflect a blend of dyed fibers interlaced in a traditional tartan pattern, featuring scarlet, forest green, and muted beige tones. The pigments are simulated through the BaseColor (Albedo) channel, providing vibrant yet realistic saturation levels that maintain the fabric’s natural variation in color density. The Normal map conveys the fine thread geometry and the subtle raised edges of the woven pattern, enhancing the tactile perception of the cloth’s texture. The Roughness map is carefully balanced to differentiate between the matte, fibrous fabric and the smoother, glossier ribbons, allowing for realistic light scattering and specular highlights. Minimal metallic values are present in the Metallic channel, as the materials are predominantly non-metallic textiles, but there may be slight specular reflections on the ribbon surfaces. Ambient Occlusion adds depth to thread intersections and creases, while the Height/Displacement map provides micro-relief to simulate the three-dimensional weave and ribbon folds.

The texture is rendered in photorealistic PBR at an impressive 8K resolution, ensuring exceptional detail and clarity suitable for close-up renders. It is optimized for seamless tiling, making it ideal for large surfaces without visible repetition. This texture is fully compatible with major 3D engines and software such as Blender, Unreal Engine, and Unity, supporting advanced shader workflows and realistic material setups. The high resolution and accurate channel mapping allow artists to fine-tune the appearance in various lighting environments, from soft indoor holiday scenes to more intense outdoor winter settings.

For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between detail visibility and overall pattern size, particularly when used on smaller objects like gift boxes or decorative trims. Additionally, tuning the Roughness channel can help achieve the desired glossiness on the ribbons, while blending Height or Parallax maps with Normal maps can enhance the perception of fabric depth and ribbon curvature, adding realism to close camera angles or animation sequences.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.