This seamless 3D texture presents a highly detailed representation of Christmas tree pine needles and fir branches, gently layered with freshly fallen snow. The base material mimics natural coniferous foliage, with a complex substrate formed by densely packed, slender needles that create a fine, fibrous pattern. The substrate appears slightly porous to replicate the organic texture of pine wood and needles, while the snow overlay adds a soft, powdery aggregate, resembling freshly crystallized snowflakes and delicate snow drifts resting unevenly on the branches. The underlying structure is modeled to reflect the natural arrangement of fir branches, forming an interwoven, needle-dense canopy that exhibits subtle variations in needle length and orientation, contributing to a realistic geometric form.
The texture’s physical properties are expertly translated into PBR channels: the BaseColor (Albedo) captures the rich, deep greens of pine needles contrasted with the bright, cold whites and pale blues of snow. The Normal map enhances the intricate needle edges and the rough, flaky snow surface, conveying fine relief and depth. Roughness values vary across the texture, from the slightly waxy, matte finish of fir needles to the soft, diffuse reflectivity of fresh snow, which appears more reflective in highlighted areas due to subtle ice crystals. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of the materials. Ambient Occlusion adds realistic shadowing within needle clusters and beneath snow accumulations, enhancing depth perception. Height (Displacement) maps provide additional surface variation, emphasizing the raised contours of snow mounds and the layered complexity of branch structures.
Rendered at 8K resolution, this texture delivers exceptional clarity and fidelity, ensuring fine details remain crisp even under close inspection. It is fully optimized for use in leading 3D software such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows. The seamless tiling ensures no visible borders or pattern repetition, which is crucial for creating immersive winter environments or holiday-themed scenes. The texture’s form and material complexity allow it to adapt realistically to various lighting conditions, from soft indoor illumination to bright outdoor daylight.
For practical integration, it is recommended to carefully adjust UV scale to maintain natural proportions of the pine needles and snow layers. Fine-tuning the Roughness channel can help simulate different snow conditions, from freshly fallen powder to slightly melted, glossy surfaces. Additionally, blending the Height and Normal maps can enhance the perception of depth without excessive geometry, particularly useful in real-time engines where performance is a consideration. This texture provides a versatile foundation for realistic holiday environments, combining organic form and material authenticity with high-resolution, PBR-ready assets.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
