Seamless 3d texture pbr 8k gold foil festive wrapping paper free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gold foil festive wrapping paper

Texture Info

IDseamless-3d-texture-pbr-8k-gold-foil-festive-wrapping-paper
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a luxurious gold foil layered over high-quality festive wrapping paper, expertly crafted for photorealistic rendering in PBR workflows. The base substrate mimics a fine cellulose fiber paper with a subtly fibrous grain orientation, lending natural porosity and slight surface irregularities that contribute to a realistic tactile appearance. The gold foil layer is represented as a thin metallic sheet bonded with an organic adhesive binder, capturing the delicate interplay between reflective metal and absorbent paper beneath. Detailed ribbon bows and sparkling accents are integrated as embossed elements, enhancing the height and displacement effects to emphasize depth and dimensionality across the surface finish, which is predominantly glossy with slight micro-roughness to diffuse light naturally.

In the PBR channels, the BaseColor/Albedo map conveys warm gold tones combined with subtle pigment variations in the wrapping paper’s festive print. The Normal map introduces fine surface relief from the foil’s embossing and the paper fibers, while the Roughness map balances the highly reflective metallic foil with the softer, more matte paper areas to create natural highlights and shadowing. The Metallic channel is dominated by the gold foil regions, accurately simulating the conductive properties of metal, whereas the Ambient Occlusion map reinforces shadow depth in folds and creases, adding realism to the ribbon bows and baubles. Height and Displacement maps further enhance the tactile sensation of embossed ribbons and foil patterns, making the texture ideal for close-up renders.

Rendered at an exceptional 8K resolution, this texture is fully optimized and Unreal, Blender, and Unity-ready, ensuring crisp detail and seamless tiling for large-scale applications. Its polished yet tactile surface finish reflects twinkling holiday lights and shiny baubles, adding festive sparkle and warmth to any digital 3D scene or product visualization. For best results, adjust the UV scale to maintain fine detail visibility on smaller objects and fine-tune the roughness channel to balance glossiness depending on your scene’s lighting conditions. This gold foil seamless 3D texture is perfect for Christmas gift designs, holiday packaging, and any project requiring an elegant, seasonal material that shines with realistic detail and rich, warm gold tones.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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