This seamless 3D texture showcases a luxurious plush velvet fabric, carefully crafted to evoke the warmth and cozy ambiance of holiday interiors, especially during Christmas. The base material simulates a dense organic fiber substrate typical of woven velvet, where tightly packed soft fibers create a rich, tactile surface. The fabric composition includes natural micro-variations and subtle sparkle dust embedded within its fibers, mimicking reflective pigment particles and delicate dusting that catch a warm glow under soft lighting. The warm red velvet colorant is achieved through deep, richly saturated dyes that enhance the fabric’s festive appeal, while the surface finish remains softly matte with gentle highlights that bring out the plush texture without excessive glossiness.
In the PBR workflow, the BaseColor (Albedo) channel captures the vivid red velvet pigment, integrating subtle color shifts and light absorption typical of dyed organic fibers. The Normal map intricately details the soft, raised fiber orientation and micro-weave patterns, providing realistic surface depth and tactile feel. The Roughness map balances a low to medium range, ensuring the plush velvet’s characteristic diffused reflections from its warm glow highlights without becoming shiny or metallic. The texture’s Metallic channel is kept at zero, as velvet is a non-metallic textile, while Ambient Occlusion adds realistic shadowing in fiber crevices and weave intersections, enhancing depth perception. Height and Displacement maps subtly emphasize the fabric's volumetric fiber structure, useful for parallax effects and realistic surface contouring in 3D renders.
Rendered at an ultra-high 8K resolution, this seamless texture is optimized for use in Unreal Engine, Blender, and Unity, allowing artists to achieve stunning close-up details in festive upholstery, holiday clothing, or interior decoration projects. Its seamless tiling ensures versatility across large surfaces without visible repetition or seams. Neutral lighting conditions baked into the texture provide consistent appearance across various scenes. For practical use, adjusting the UV scale to a finer grid will enhance the perception of velvet softness, while tuning the roughness slightly higher can simulate a more muted, cozy fabric feel. This texture is perfect for designers seeking to infuse their 3D environments with the inviting warmth of plush velvet featuring a gentle warm glow and subtle holiday sparkle effects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
