Seamless 3d texture pbr 8k gold glitter silver glitter sparkling lights christmas lights glow free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gold glitter silver glitter sparkling lights christmas lights glow

Texture Info

IDseamless-3d-texture-pbr-8k-gold-glitter-silver-glitter-sparkling-lights-christmas-lights-glow
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a finely detailed material that combines gold and silver glitter particles embedded within a smooth, slightly reflective substrate, evoking the festive ambiance of Christmas lights glowing softly in the background. The base material can be understood as a thin, flexible polymer layer—similar to a translucent resin or lacquer—infused with metallic glitter flakes. These flakes vary in size and orientation, creating a multi-dimensional sparkling effect. The geometric form is essentially a continuous, irregular grain pattern where the glitter particles are evenly but randomly dispersed, ensuring the texture tiles seamlessly without visible repetition or abrupt transitions. The overall surface finish is polished with subtle micro-roughness, allowing light to catch the glitter and produce dynamic highlights while maintaining a believable tactile quality.

From a materials composition perspective, the substrate acts as a binder that holds the gold and silver metallic flakes in place, providing adhesion and durability. The glitter aggregates consist of fine metallic pigments with a reflective coating, responsible for the vivid shimmer seen in the BaseColor (Albedo) channel. The Normal map encodes the slight elevation differences caused by the glitter particles’ uneven surfaces and the subtle undulations of the polymer base, enhancing the three-dimensional feel of the texture. Roughness values are carefully balanced to simulate the partially glossy, yet textured, surface—glitter areas exhibit lower roughness to reflect light sharply, while the polymer matrix shows slightly higher roughness to diffuse reflections softly. The Metallic channel highlights the gold and silver flakes’ reflective qualities, contributing to realistic metal reflections under varied lighting conditions.

Additional PBR channels include Ambient Occlusion, which adds depth to crevices between glitter particles, reinforcing the sense of volume and shadow play, and Height/Displacement maps that emphasize micro-reliefs on the surface, allowing for convincing parallax or tessellation effects in rendering engines. The texture’s 8K resolution guarantees exceptional detail fidelity, capturing the intricate interplay of light and material at close inspection, ideal for high-definition renders. It is optimized for seamless use in Blender, Unreal Engine, and Unity, ensuring compatibility across popular 3D workflows and game development pipelines.

For practical implementation, it is advisable to adjust the UV scale carefully to avoid over-repetition of the glitter pattern, which can reduce realism. Additionally, tuning the Roughness map to balance between sharp glitter highlights and softer surrounding reflections can enhance material authenticity. When using the Height map, blending it subtly with the Normal map can prevent overly exaggerated reliefs while maintaining the delicate texture of the glitter surface. This texture is well-suited for holiday-themed 3D models, virtual decorations, or festive product visualizations requiring photorealistic gold and silver sparkle effects combined with a warm, glowing Christmas light ambiance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.