Seamless 3d texture pbr 8k gingerbread candy canes christmas lights wrapping paper free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gingerbread candy canes christmas lights wrapping paper

Texture Info

IDseamless-3d-texture-pbr-8k-gingerbread-candy-canes-christmas-lights-wrapping-paper
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution presents a richly detailed gingerbread-themed wrapping paper surface, combining festive elements such as candy canes and Christmas lights into a cohesive, repeating pattern. The base material mimics a finely textured paper substrate, slightly fibrous with subtle grain visible under close inspection. This substrate acts as the canvas, featuring a matte finish that balances softness and slight roughness, typical of high-quality wrapping paper. The gingerbread motifs appear embossed, creating gentle elevations that simulate baked dough with characteristic porous surfaces and crisp edges. Candy canes and Christmas lights are integrated as smooth, glossy accents, contrasting with the paper's natural texture to add visual interest and enhance realism.

From a material composition standpoint, the texture simulates a layered construction. The primary substrate represents cellulose fibers bound with natural adhesives, resulting in a moderately rough surface that scatters light diffusely. Pigments are applied in multiple passes: warm browns and subtle speckles replicate gingerbread’s baked appearance, while bright reds, whites, and greens define candy canes and twinkling lights. The wrapping paper’s colorants are carefully balanced to avoid glossiness, maintaining a tactile, handcrafted feel. Surface finish variations are captured through the PBR channels: BaseColor (Albedo) defines the vivid, festive palette; Normal maps introduce the embossed reliefs of gingerbread shapes and stringed lights; Roughness maps delineate the matte paper juxtaposed against the glossier candy cane stripes and illuminated bulbs.

The Metallic channel is predominantly low, reflecting the non-metallic nature of paper and confectionery, but slight specular highlights simulate the subtle sheen of sugary surfaces and waxed wrapping paper elements. Ambient Occlusion enhances depth perception by accentuating shadows within embossed crevices and between overlapping pattern components. Height and Displacement maps provide precise geometry cues for the raised gingerbread contours and candy cane ridges, enabling realistic parallax effects in supported rendering engines. This high-resolution texture is fully optimized for physically based renderers and is compatible with Blender, Unreal Engine, and Unity, ensuring versatile integration across various 3D workflows.

For practical use, it is recommended to carefully adjust the UV scale to maintain pattern clarity without visible repetition, especially on larger surfaces. Additionally, fine-tuning the Roughness channel can help balance the interaction between matte paper and glossy candy cane elements, enhancing realism. Blending Height and Normal maps can improve surface dimensionality while avoiding excessive parallax distortion, making this texture suitable for close-up renders and immersive holiday-themed scenes or product visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.