Seamless 3d texture pbr 8k knitted sweater wool knit plaid fabric tartan pattern festive plaid free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k knitted sweater wool knit plaid fabric tartan pattern festive plaid

Texture Info

IDseamless-3d-texture-pbr-8k-knitted-sweater-wool-knit-plaid-fabric-tartan-pattern-festive-plaid
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a richly detailed knitted sweater fabric composed primarily of natural wool fibers, woven into a classic tartan plaid pattern. The base material consists of tightly spun wool yarns, creating a dense yet soft substrate with inherent elasticity and warmth. The knitting technique involves interlocking loops that form a textured, three-dimensional surface with visible stitch patterns, enhancing the tactile realism. The fabric's composition includes natural wool fibers bound by the knit structure, producing subtle variations in thickness and porosity. This results in a surface that is breathable yet insulating, with a slightly fuzzy finish typical of woolen textiles. Coloration features traditional festive reds, greens, and muted earth tones, achieved through pigment dyes that penetrate the fibers, yielding durable and vibrant hues representative of holiday-themed tartan plaids.

The geometric form is characterized by a woven plaid pattern combining horizontal and vertical bands of contrasting colors, arranged in a symmetrical, repeating grid. The knit structure itself adds an organic, raised relief effect that is emphasized through the 3D texture’s normal and height maps, simulating the yarn loops’ depth and curvature. Surface roughness varies subtly across the fabric, with the wool fibers exhibiting a matte, slightly fuzzy finish that scatters light diffusely, while occasional tighter knit areas add minor glossiness. The texture’s PBR setup uses the BaseColor (Albedo) channel to capture the rich plaid hues and subtle fiber color variations, while the Normal and Height maps recreate the intricate knit stitches and fabric relief. Roughness maps define the soft, non-reflective quality of wool, and the Metallic channel is set to zero, reflecting the non-metallic nature of textile materials. Ambient Occlusion enhances shadowing within the knit loops, emphasizing depth and material density.

Rendered at an impressive 8K resolution, this texture is optimized for physically based rendering workflows across multiple platforms, including Blender, Unreal Engine, and Unity. The high-resolution detail ensures that even close-up views reveal the fine yarn structures and fabric weave without pixelation, supporting hyper-realistic digital asset creation. The seamless nature of the texture allows for infinite tiling without visible borders, ideal for large surface applications such as winter clothing models, festive interior decorations, or textile visualization projects. The color fidelity and precise normal mapping ensure consistent appearance under varied lighting conditions, maintaining authenticity in both real-time and offline render engines.

For practical application, it is advisable to carefully adjust the UV scale to match the intended garment or object size, as the knit pattern’s scale greatly influences perceived realism. Additionally, tuning the roughness map can help simulate different wear levels—from fresh, unworn sweaters with a soft finish to gently used fabrics with slightly compressed fibers. When integrating height or parallax maps, blending them subtly with normal maps can enhance the perception of yarn depth without causing rendering artifacts, especially in game engines where performance and visual fidelity must be balanced.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.