Seamless 3d texture pbr 8k snowflakes frosted snowflake powdered snow fresh snow free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snowflakes frosted snowflake powdered snow fresh snow

Texture Info

IDseamless-3d-texture-pbr-8k-snowflakes-frosted-snowflake-powdered-snow-fresh-snow
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate beauty of snowflakes and fresh snow layers, rendered with physically based rendering (PBR) techniques at an impressive 8K resolution. The underlying material simulates a fine crystalline ice substrate composed of tightly packed snow crystals, with frosted snowflakes delicately resting atop a blanket of powdered snow. The geometry reveals a complex pattern of interlocking hexagonal ice crystals, forming a natural tessellation that repeats seamlessly. This arrangement creates a softly undulating surface reminiscent of freshly fallen snowdrifts, with subtle height variations and gentle slopes that enhance realism in digital environments.

The texture’s composition reflects a natural snowpack structure where the base layer consists of compacted snow grains acting as the primary substrate, bound loosely by micro ice bridges that provide cohesion without a rigid adhesive. This porous arrangement allows for slight translucency and light diffusion, mimicked in the texture’s material channels. The powdered snow appears as a fine granular aggregate scattered across the surface, while the frosted snowflakes form delicate, higher-relief crystalline patterns that catch ambient light differently. The surface finish is matte with a faint satin sheen, replicating the soft sparkle and diffuse reflection characteristic of winter frost on snowy ground.

Mapped to PBR channels, the BaseColor (Albedo) layer features a predominantly pure white palette with subtle bluish and grayish undertones to simulate shadowed pockets and depth within the snow. The Normal map intricately encodes the micro-relief of snowflakes and powdered textures, emphasizing the hexagonal crystalline geometry and soft snow layering. Roughness values vary across the texture, with lower roughness on frosted snowflake edges for a subtle glimmer effect and higher roughness on powdered snow areas to absorb light diffusely. The Metallic channel remains minimal to none, reflecting the non-metallic nature of snow and ice. Ambient Occlusion enhances crevices between flakes and snow clusters, adding depth and realism. Height or Displacement maps capture the subtle elevation differences of snow drifts and frosted crystals, vital for accurate parallax and depth effects in rendering.

Optimized for use in Blender, Unreal Engine, and Unity, this texture is designed to deliver high fidelity winter scenes with minimal tiling artifacts due to its seamless construction. For practical use, adjusting the UV scale to a smaller value can increase snowflake density when needed, while fine-tuning roughness allows for realistic wet or dry snow appearances. Blending height maps with normal maps can further enhance surface detail without excessive geometry, making this texture versatile for close-up renders or expansive snowy landscapes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.