This seamless 8k PBR 3d texture features a meticulously crafted festive glitter surface designed to evoke the radiant charm of holiday celebrations. The base substrate mimics a fine polymer film embedded with a blend of gold and silver metallic flakes, creating a dynamic interplay of reflective particles of varied sizes and shapes. These glitter aggregates are suspended within a translucent binder that enhances adhesion and durability while preserving a subtle depth effect. The surface finish is polished yet retains micro-roughness that scatters light naturally, resulting in a dazzling shimmer without harsh reflections. Weathering is minimal to maintain an immaculate sparkle, ideal for pristine festive decorations.
In PBR terms, the BaseColor/Albedo channel captures the delicate balance of warm gold and cool silver pigments, giving the texture its characteristic bi-metallic glitter look. The Normal map encodes the intricate micro-relief of glitter particles and binder thickness variations, adding authentic surface detail under dynamic lighting. Roughness values vary subtly across the surface to replicate the mix of glossy flakes and matte binder areas, ensuring realistic light diffusion. The Metallic channel highlights the metal flakes’ high reflectance, while the Ambient Occlusion map enhances the perception of depth around clustered particles. Height and Displacement maps provide fine elevation changes, emphasizing the surface’s tactile quality and enhancing parallax effects in real-time renderers.
Rendered with flat, neutral lighting, this texture maintains optimal brilliance and sparkle clarity without the distraction of heavy shadows, making it ideal for close-up views in 3d scenes. Its seamless tiling capability guarantees continuous coverage on complex 3d models such as holiday wrapping paper, ribbons, ornaments, and other Christmas decoration projects. The ultra-high 8k resolution ensures that even the finest glitter details remain sharp and photorealistic across large surfaces, making it fully compatible and ready for use in Blender, Unreal Engine, and Unity projects.
For best results, adjust the UV scale carefully to avoid overly repetitive patterns and fine-tune the roughness slightly higher to soften the glitter reflections for subtle decorative effects. Incorporating the height map with parallax occlusion mapping can further enhance realism, especially when viewed at oblique angles, giving your festive models an authentic, sparkling holiday surface that truly captivates.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
