This seamless 8k PBR 3d texture presents a highly detailed and photorealistic surface of lush green holly leaves intertwined with clusters of vivid red berries, capturing the essence of traditional Christmas decorations. The underlying material simulates an organic, natural substrate resembling fresh holly foliage with a subtle waxy surface finish, typical of real leaves, while the berries exhibit a glossy, slightly translucent skin that reflects light realistically. The texture intricately replicates natural leaf veining and the berry clusters’ varied shapes, achieved through fine grain orientation and subtle surface irregularities that enhance realism. The base color channel showcases rich green pigments for the leaves and bright red dyes for the berries, carefully balanced to evoke a festive atmosphere without oversaturation.
In terms of PBR channels, the texture excels with an 8k resolution that ensures exceptional clarity and detail. The BaseColor (Albedo) map accurately renders the natural color variations and pigment distribution, while the Normal map captures fine surface details such as leaf veins and berry bumps, adding depth and tactile realism. The Roughness map defines the contrasting finishes: a matte, slightly rough texture for the leaves’ waxy surface and a smooth, glossy finish for the berries, enhancing their reflective highlights. The Metallic channel remains near zero, reflecting the organic non-metallic nature of the materials. Ambient Occlusion subtly enhances shadowed areas between leaves and berry clusters, adding dimensionality, and the Height/Displacement map provides realistic parallax effects for close-up renders, emphasizing the natural surface topography.
Designed for seamless tiling with varied holly leaf and berry arrangements, this texture is perfectly suited for 3d models of wreaths, garlands, and festive decor elements. Its neutral flat lighting setup ensures consistent color accuracy and detail clarity across different rendering engines. The texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, supporting realistic Christmas decoration renders at ultra-high fidelity. For optimal results, it is recommended to adjust the UV scale properly to maintain natural proportions of holly leaves and berries, and to fine-tune the roughness map to balance the matte leaf surfaces and glossy berries, enhancing visual authenticity in diverse lighting environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
