This seamless 3d texture features a rustic wood grain surface, meticulously crafted to showcase the natural charm and aged character of weathered timber lightly dusted with snow. The base material is organic wood, exhibiting pronounced grain patterns with rough, porous fibers and subtle burlap-like texture that evoke authenticity. Weathered paint remnants and oxidized, aged metal details are integrated as secondary elements, providing depth and complexity to the composition. These elements create a tactile surface finish blending matte and slightly roughened textures, reflecting years of outdoor exposure enhanced by a delicate winter snow dusting. The wood’s natural pigments and faded paint layers contribute to a warm, earthy color palette with soft white frost highlights, all captured in photorealistic clarity at an impressive 8k resolution for maximum detail.
The PBR material channels are expertly mapped to replicate this nuanced surface. The BaseColor/Albedo map conveys the wood’s rich, natural hues, weathered paint tones, and subtle snow dusting without baked lighting. The Normal map emphasizes the undulating wood grain, rough fibers, and chipped paint edges, adding realistic surface relief. Roughness values vary to simulate the contrast between slightly polished snow patches, rough wood fibers, and oxidized metal parts, while the Metallic map defines aged metal accents with moderate reflectivity. Ambient Occlusion enhances shadowed crevices within the grain and paint chips, adding depth. The Height/Displacement map supports subtle parallax effects, reinforcing the tactile quality of the wood grain and snow layering for immersive environmental rendering.
Designed for seamless tiling, this 8k texture is optimized for use in Blender, Unreal Engine, and Unity, making it an excellent choice for creating authentic rustic wood surfaces in winter or holiday-themed scenes. Its high fidelity and realistic material properties make it suitable for detailed architectural visualizations, outdoor environmental designs, or Christmas décor projects requiring naturalistic wood grain with a seasonal atmosphere. To achieve the best results, it’s recommended to adjust UV scale carefully to maintain the natural grain size and to fine-tune roughness parameters to balance the interplay between snow’s subtle gloss and the wood’s matte finish, enhancing the overall realism in your renderings.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
