Seamless 8k PBR 3d Texture of Silver Glitter Sparkling Holiday Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Silver Glitter Sparkling Holiday Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-silver-glitter-sparkling-holiday-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture showcases a photorealistic silver glitter surface, meticulously crafted to capture the intricate micro-variations of shine and texture found in high-quality holiday decorations. The base substrate mimics a fine metallic polymer blend, providing a stable and reflective foundation that enhances the sparkling effect. Embedded within this substrate are countless microscopic silver flakes, acting as aggregates that generate a dynamic interplay of light and shadow. The surface finish is polished yet subtly uneven, replicating the natural shimmer and shimmer typical of tinsel, ornaments, and festive wrapping materials. Fine pigment layers and metallic oxides contribute to the rich silver color, while the texture’s porosity is minimal, ensuring a dense and consistent appearance across all scales.

In the PBR workflow, this texture excels by accurately representing material properties across multiple channels. The BaseColor/Albedo channel delivers a vivid silver tone with slight tonal variations from the glitter particles. The Normal map introduces delicate surface relief, simulating the micro-facets and grain orientation that cause light to scatter realistically. Roughness values fluctuate to reflect the uneven polish and tiny bumps of individual glitter grains, balancing glossiness with subtle matte areas. Metallic channel values remain high, consistent with the reflective metallic nature of silver glitter. Ambient Occlusion enhances depth by emphasizing crevices between glitter particles, while the Height/Displacement channel adds a refined three-dimensionality that enhances realism in close-up renders. This texture is optimized for seamless tiling, making it ideal for large-scale surfaces without visible repetition or distortion.

With an ultra-high 8K resolution, this seamless silver glitter PBR 3D texture is fully compatible and ready for integration into popular 3D software such as Blender, Unreal Engine, and Unity. This ensures exceptional detail retention and flexibility for diverse holiday-themed projects, whether for Christmas decoration renders, festive wrapping papers, ribbons, or ornamental surfaces. For best results, it is recommended to adjust the UV scale to maintain the sparkle density appropriate for your scene and fine-tune the roughness parameter to control the glitter’s reflective intensity based on lighting conditions. The texture’s neutral flat lighting capture preserves its brilliance without casting distracting shadows, allowing artists to customize lighting setups freely while maintaining a realistic festive sparkle.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.