Seamless 8k PBR 3d Texture of Festive Baubles Ornament Glass Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Festive Baubles Ornament Glass Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-festive-baubles-ornament-glass-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture represents a festive baubles ornament surface crafted to emulate the glossy, glassy finish typical of high-quality Christmas decorations. The base material simulates a smooth glass substrate with embedded sparkling sequins and delicate twinkling stars, creating a lively interplay of light reflections and subtle refractions. The composition hints at a complex layering of transparent glass with fine particulate inclusions—likely modeled as tiny embedded pigments or micro-glass fibers—contributing to natural variations in opacity and gloss. This intricate surface finish is polished to a high shine, enhancing the photorealistic effect while maintaining a consistent reflective quality without harsh glare or shadows. The neutral flat lighting setup used in the texture capture ensures balanced highlights that emphasize the ornament’s reflective and refractive properties in a realistic manner.

In terms of PBR channel mapping, the BaseColor/Albedo channel conveys the soft, festive hues of the ornament’s glass and embedded decorative elements, combining translucent blues, silvers, and subtle iridescent tones. The Normal map introduces fine detail, mimicking the micro-variation and surface imperfections such as tiny scratches and sequin edges that break up the reflection and add depth. Roughness is carefully tuned to represent the polished glass surface with slight variance, giving some areas a mirror-like shine and others a more diffused reflection to simulate natural wear or dust. The Metallic channel remains near zero, reflecting the non-metallic nature of glass, while Ambient Occlusion enhances the perception of depth around the sequins and star shapes. Height and Displacement channels subtly convey the embedded features’ relief, allowing for enhanced parallax effects in real-time engines.

Designed at an impressive 8k resolution, this texture is fully optimized and ready for seamless tiling, making it ideal for use in Blender, Unreal Engine, and Unity projects focused on Christmas or holiday-themed 3d decoration models. Its seamless nature ensures no visible borders, providing a continuous surface ideal for large-scale rendering. For practical application, adjusting the UV scale to a finer detail can accentuate the sparkle effect of the embedded sequins, while slight tweaking of the roughness parameter can help balance the glossiness to suit different lighting environments or artistic styles. This texture offers a versatile and highly realistic solution for enhancing festive scenes, holiday product visualizations, or any creative project requiring a premium glass ornament appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.