Seamless 8k PBR 3d Texture of Festive Ribbon Bow Velvet Ribbon Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Festive Ribbon Bow Velvet Ribbon Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-festive-ribbon-bow-velvet-ribbon-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture presents an exquisitely detailed velvet ribbon bow surface, crafted to capture the luxurious essence of plush fabric used in festive and holiday decorations. The base substrate simulates a rich polymer fiber weave typical of high-quality velvet, where densely packed, soft fibers create a tactile, plush feel. Natural micro-variations in fiber direction and subtle color shifts are enhanced by expertly applied dyes and pigments, lending the ribbon bow a realistic depth and vibrancy. The surface finish exhibits a gentle velvet sheen, achieved through fine fiber orientation and minimal reflectivity, which is faithfully represented across the PBR texture channels.

In the PBR workflow, the BaseColor (Albedo) map highlights the nuanced color transitions and the soft, warm tones characteristic of velvet ribbon materials, while the Normal map accurately reproduces the delicate fiber grain and the intricate bow folds, contributing to the tactile surface detail. The Roughness map balances the subtle sheen with matte softness, avoiding harsh reflections to maintain the fabric’s natural velvet appearance. The Metallic map is effectively zeroed out, as the velvet surface lacks metallic properties, while the Ambient Occlusion map enhances shadowed creases and fiber overlaps, adding realism to the depth and weave. Height and Displacement maps subtly emphasize the soft folds and raised fiber texture, contributing to photorealistic 3d renders without exaggerated distortion.

Designed for seamless tiling, this texture is optimized at an 8k resolution to provide exceptional detail for close-up renders in Blender, Unreal Engine, and Unity, ensuring that intricate fiber details and color fidelity remain crisp even at high zoom levels. Its neutral, flat lighting setup preserves the richness of the ribbon’s surface without introducing shadows or glare, making it ideal for use in a wide range of festive scenes such as Christmas gift wrapping, holiday decorations, and photorealistic ribbon bows in 3d models. For best results, adjusting the UV scale to match the physical size of a typical velvet ribbon and fine-tuning roughness values slightly lower can enhance the subtle sheen and tactile softness of the fabric in your scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.