This seamless 3D texture showcases an exquisite composition of delicate snowflakes resting on a frosted glass substrate, rendered at an ultra-high 8K resolution for exceptional photorealistic detail. The base material mimics translucent mineral glass with a finely etched surface, enhanced by subtle frost and icy silver-blue hues that evoke the natural crystalline structure of winter frost. The intricate snowflake patterns are organically embedded within the glass matrix, emphasizing a smooth yet lightly textured finish that captures light with a soft scattering effect. This material’s porosity is minimal, reflecting the dense, polished nature of frosted glass, while microscopic surface roughness simulates the tiny ice crystals that create a sparkling, glittering ambiance typical of cold winter mornings. The texture simulates the interplay of thin oxide layers and microscopic frost particles that contribute to the unique optical qualities seen in both BaseColor and Roughness maps, resulting in a realistic snowy and icy appearance suitable for holiday and Christmas-themed digital scenes.
Within the PBR workflow, this texture’s BaseColor (Albedo) channel features subtle gradients of icy blues and frosty silvers that replicate the natural color variations of snow-laden glass. The Normal map faithfully reproduces the delicate relief of the snowflake shapes and frosted surface texture, adding depth without harsh shadows. Roughness values vary across the surface to simulate the contrast between smooth glass and the matte frost areas, while the Metallic channel remains near zero to maintain the non-metallic glass characteristic. Ambient Occlusion enhances the fine crevices around snowflake edges, emphasizing their intricate geometry, and the Height/Displacement map introduces subtle surface undulations for enhanced realism when applied with parallax or tessellation techniques. This texture is optimized for seamless tiling, allowing for consistent application across windows, glass ornaments, frozen surfaces, and other winter-themed 3D renders or digital art projects.
Designed for compatibility with major platforms such as Blender, Unreal Engine, and Unity, this PBR texture is Unreal Blender ready and easily integrated into a variety of 3D workflows. For best results, it is recommended to adjust the UV scale to maintain the delicate size of snowflakes relative to the project’s scale, ensuring the intricate patterns remain visually impactful without over-repetition. Additionally, tuning the roughness slider can help balance the frosted matte finish against the smooth translucency of glass depending on the lighting scenario. This versatile texture adds a magical winter ambiance, perfect for creating realistic seasonal environments, holiday decorations, or any scene requiring authentic snowy and icy glass effects with seamless, high-resolution detail.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
