This seamless 3D texture showcases a classic holiday plaid pattern, rendered in vivid scarlet hues that evoke the warmth and tradition of festive Christmas fabrics. The base material is a finely woven wool knit, characterized by its soft, fibrous surface and subtle textural irregularities typical of natural yarns. The fabric's structure reveals an interlaced tartan pattern formed by alternating bands of colored fibers, creating a geometric grid that is both visually striking and authentic. The weave density and fiber orientation contribute to a tactile depth, with visible knit loops and slight variations in thickness enhancing the realistic appearance.
The composition simulates a natural wool substrate, where tightly spun fibers are held together by protein-based binders intrinsic to wool, lending elasticity and resilience to the fabric. The texture captures the interplay of scarlet, deep reds, greens, and whites characteristic of holiday plaid, achieved through pigment diffusion within the fiber matrix rather than surface coating, producing subtle color gradients and soft shadows. Surface porosity is minimal but perceptible, allowing for slight light absorption and scattering, which lends the material a cozy, matte finish without glossiness. Weathering effects are intentionally minimal to maintain a fresh, pristine holiday aesthetic, with no visible wear or pilling.
In terms of physically based rendering (PBR), the BaseColor (Albedo) map accurately reproduces the vibrant scarlet and complementary hues of the plaid design, while the Normal map encodes the delicate knit patterns and fabric folds, adding realistic relief and depth. The Roughness map reflects the wool's natural matte surface, providing a soft diffusion of light with no metallic shine, which is why the Metallic channel is set to zero. Ambient Occlusion enhances the perception of interwoven threads and subtle crevices within the knit. The Height or Displacement map emphasizes the raised texture of the yarns and the layered structure of the tartan weave, enabling convincing parallax effects and surface detail when applied in 3D environments.
Rendered at an impressive 8K resolution, this texture delivers exceptional detail and clarity, suitable for high-fidelity projects in Blender, Unreal Engine, and Unity. Its seamless tiling capability ensures consistent pattern repetition without visible borders, making it ideal for use in digital fashion, interior visualization, and festive-themed environments. For practical application, it is recommended to carefully adjust the UV scale to maintain the proportionality of the tartan squares and to fine-tune the Roughness map to balance between softness and fabric definition. Additionally, blending Height and Normal maps can enhance the tactile realism of knitted surfaces, especially when simulating close-up views of holiday sweaters or scarlet scarves.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
