This seamless 8k PBR 3d texture exquisitely captures the warm candlelight glow gently reflecting across a holiday surface, evoking a cozy Christmas ambiance with photorealistic detail. The base substrate resembles a combination of natural ceramic and organic wax elements, blending softly textured fireplace bricks with subtly translucent candle wax layers. Fine mineral aggregates and micro-grain orientation within the bricks add natural porosity and slight weathering effects, while the candle wax appears smooth and softly polished to reflect its glowing warmth. Earthy pigments and oxide layers provide rich, warm hues ranging from deep amber to soft ivory, enhancing the festive atmosphere without overwhelming the material’s natural look. The surface finish balances matte and satin sheens, capturing both the roughness of aged brick and the soft luster of molten wax.
In the PBR channels, the BaseColor/Albedo map presents carefully layered warm tones that replicate the subtle gradients of flickering candlelight and textured brick surfaces. The Normal map conveys fine surface detail, emphasizing both the rough, porous ceramic grain and the smoother, flowing contours of candle wax. Roughness is finely tuned to reflect the contrast between matte brick areas and the slightly glossy wax, while the Metallic channel remains minimal to preserve the organic, non-metallic nature of the materials. Ambient Occlusion enhances depth in crevices and between bricks, contributing to a realistic sense of light interplay. The Height/Displacement map captures subtle relief from brick mortar joints and delicate wax drips, adding dimensionality to 3d scenes.
Rendered at an ultra-high 8k resolution, this texture is designed for seamless tiling without visible repeats or harsh edges, making it ideal for large-scale holiday decoration surfaces in Blender, Unreal Engine, and Unity projects. Its neutral flat lighting setup preserves true colors and texture details, allowing artists to customize scene lighting to their needs. For optimal results, adjusting UV scale to maintain natural brick size and fine-tuning roughness can enhance realism, while moderate height map use helps accentuate surface depth without causing geometry distortion. This versatile texture is perfect for any 3d environment requiring warm candlelight effects and an inviting festive atmosphere.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
