Seamless 3d texture pbr 8k knitted sweater cozy wool fireplace brick santa hat free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k knitted sweater cozy wool fireplace brick santa hat

Texture Info

IDseamless-3d-texture-pbr-8k-knitted-sweater-cozy-wool-fireplace-brick-santa-hat
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a rich combination of materials that evoke a cozy, festive atmosphere. The primary layer consists of a knitted sweater fabric crafted from fine wool fibers, tightly interlaced in a classic cable knit pattern. This creates a distinct geometric form characterized by alternating raised and recessed loops, giving the surface depth and tactile interest. The wool base exhibits natural porosity with soft, slightly fuzzy fibers that reflect light diffusely, contributing to the texture’s warm and inviting appearance. The subtle variations in yarn thickness and twist add complexity to the BaseColor (Albedo) map, which displays a warm, slightly muted palette reminiscent of cozy winter garments. The Normal and Height maps capture the intricate stitch relief, enhancing the perception of the wool’s softness and volume.

Interwoven with the textile elements is the rugged brick surface of a fireplace, providing a contrasting structural component. The bricks are composed of fired clay aggregates bound by a thin layer of mortar, exhibiting a rough, uneven geometry with chipped edges and surface weathering typical of a well-used hearth. The brickwork’s BaseColor channel features earthy reds and browns with subtle pigment variations, while the Normal and Height maps emphasize the coarse grain and irregular mortar joints. The Roughness map here is higher than that of the wool, reflecting the bricks’ matte, slightly porous finish that diffuses light without gloss. Ambient Occlusion enhances the depth within mortar crevices and the knit’s fiber intersections, increasing realism when rendered. The Metallic channel remains at zero across the texture, consistent with the non-metallic nature of wool and fired clay.

The Santa hat element introduces a vibrant red wool fabric with a fluffy white trim, complementing the sweater’s knit with a softer, more plush fiber structure. The hat’s red wool displays a tighter weave and slightly higher sheen, captured through a moderately lower Roughness value and subtle Normal map details reflecting the fiber alignment. The white trim consists of densely packed, longer fibers simulating faux fur, rendered through intricate displacement and normal detail to convey volume and softness. The seamless design ensures these materials transition smoothly across UV borders, making the texture ideal for 3D modeling and environment creation.

Rendered at a high 8K resolution, this PBR texture offers exceptional detail suitable for close-up shots and immersive environments. It is fully optimized for use in Blender, Unreal Engine, and Unity, supporting physically based shading workflows. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the natural proportion of knit stitches and brick dimensions. Additionally, fine-tuning the Roughness map allows balancing the matte wool surfaces against the rough brick, while subtle blending of Height and Normal maps can enhance depth perception without introducing artifacts. This texture is particularly effective for holiday-themed interiors, character clothing, and decorative assets requiring a realistic yet stylized winter aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.