Seamless 3d texture pbr 8k peppermint swirl peppermint candy sugar crystals holiday glitter free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k peppermint swirl peppermint candy sugar crystals holiday glitter

Texture Info

IDseamless-3d-texture-pbr-8k-peppermint-swirl-peppermint-candy-sugar-crystals-holiday-glitter
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a richly detailed peppermint swirl pattern reminiscent of classic holiday candies. The base material simulates a glossy sugar confection surface, where the primary substrate mimics compressed sugar crystals fused with a translucent candy binder. The form is characterized by smooth, continuous spirals of red and white peppermint candy canes, interspersed with fine granules of sparkling sugar crystals that create an intricate, granular grain structure. This combination yields a gently undulating surface with subtle height variations, capturing the tactile feel of real peppermint candy, while the underlying crystalline matrix provides a semi-translucent depth effect.

The texture's composition includes a polished sugar crystal aggregate embedded within a glossy, slightly refractive candy resin. The sugar crystals act as microscopic facets that reflect light, lending the surface its characteristic holiday glitter effect. Colorants include vibrant red and white pigments for the peppermint swirls, accented with fine particles of red, green, and gold glitter to enhance festive vibrancy. The surface finish is smooth and high-gloss, simulating the natural sheen of hard candy, with minimal porosity to emphasize the polished crystalline appearance. Weathering is negligible, reflecting a pristine, freshly crafted candy surface without wear or degradation.

Mapped into physically based rendering (PBR) channels, the BaseColor (Albedo) captures the vivid peppermint red and white pigments combined with subtle glitter highlights. The Normal map encodes the fine raised granularity of sugar crystals and the gentle curvature of the candy swirls, enhancing the three-dimensionality of the surface. Roughness is low overall to produce the glossy finish but varies slightly to emphasize the difference between smooth candy resin and rougher sugar crystal facets. Metallic values remain at zero, reflecting the non-metallic nature of the candy material. Ambient Occlusion subtly deepens crevices between swirls and crystal clusters, adding depth, while the Height/Displacement map provides fine relief detail for realistic surface bumps and candy cane edges.

Rendered at an ultra-high resolution of 8K, this texture delivers exceptional clarity and detail, making it ideal for close-up visualizations in Blender, Unreal Engine, and Unity projects. Its seamless tiling capability ensures smooth, continuous application over large surfaces without visible repetition. For practical usage, adjusting the UV scale can help balance detail density on various models, while fine-tuning the roughness map allows control over the candy’s glossiness to match different lighting conditions. Combining the Height map with Normal map blending can enhance surface realism by emphasizing both macro and micro surface details, perfect for photorealistic holiday-themed assets and packaging designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.