Seamless 3d texture pbr 8k brass bells metallic sheen festive ornament free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brass bells metallic sheen festive ornament

Texture Info

IDseamless-3d-texture-pbr-8k-brass-bells-metallic-sheen-festive-ornament
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases the intricate material qualities of brass bells, expertly crafted to highlight their distinctive metallic sheen and festive ornament shine. The base substrate is a high-quality brass alloy, characterized by its dense, non-porous metal composition and subtle natural micro-variations that give the surface a realistic tactile feel. Enhanced by fine gold glitter highlights, this texture captures the delicate interplay between polished and lightly weathered finishes, simulating the slight oxidation and patina typical of aged brass. The surface finish balances a smooth, reflective gloss with gentle surface irregularities, resulting in a photorealistic metal appearance that is perfect for holiday decorations and seasonal ornament designs.

Created at an impressive 8K resolution with physically based rendering (PBR) fidelity, this texture provides exceptional detail across all relevant PBR channels. The BaseColor/Albedo channel accurately reproduces the warm, golden hues of brass with subtle shifts in tone reflecting the metal’s natural oxide layers and embedded pigment variations. The Normal map conveys the fine surface grain and micro-etching typical of cast or stamped metal bells, while the Roughness map controls the balance between smooth reflective areas and slightly matte patches, simulating realistic wear and light diffusion. The Metallic channel consistently reflects the brass’s inherent metal properties, ensuring believable reflections and highlights. Ambient Occlusion adds depth to crevices and recesses, and the Height/Displacement map subtly enhances surface relief for added dimensionality in close-up renders.

Designed to tile seamlessly without visible edges, shadows, or logos, this texture integrates flawlessly into 3D workflows, making it ideal for detailed renderings in Blender, Unreal Engine, and Unity. The neutral lighting setup ensures versatility across various scene illuminations, highlighting the metallic sheen and ornament shine effects without bias. For practical use, adjusting the UV scale allows for precise control of detail density on the 3D model, while fine-tuning the roughness parameter can enhance or soften the brass’s reflective quality to suit different lighting environments and artistic styles.

This brass bells seamless 3D PBR texture in 8K resolution is an excellent choice for artists and designers aiming to achieve authentic, high-fidelity metal surfaces in festive decor projects, Christmas ornament models, and any application requiring bright, polished brass with realistic sparkle and gloss effects. Its combination of detailed material composition and optimized PBR channel mapping ensures both visual richness and technical flexibility in modern 3D rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.