Anti Slip Paint Grit Additive free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Anti Slip Paint Grit Additive

IDanti-slip-paint-grit-additive
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Anti Slip Paint Grit Additive texture is a meticulously crafted seamless material designed to authentically replicate the intricate composition of real-world anti-slip paint coatings. This tileable anti slip paint grit additive texture simulates a high-performance paint substrate commonly applied over metal or concrete surfaces incorporating finely dispersed mineral grit aggregates embedded within a durable polymer binder. The resulting surface presents a slightly rough matte finish characterized by subtle variations in porosity and grain orientation which arise from the embedded grit particles. Carefully selected colorants including oxide pigments and synthetic dyes provide consistent muted hues that enhance the visual depth and realism of the coating. Over time this composite paint-coating texture naturally exhibits moderate weathering and wear which is thoughtfully reflected in the ambient occlusion and roughness channels contributing to a tactile aged appearance that remains true to anti-slip functionality essential for safety and durability.

This ai texture anti slip paint grit additive is optimized for professional PBR workflows and includes a comprehensive set of high-resolution maps reaching up to 8K for exceptional clarity and detail. The BaseColor/Albedo map captures the base pigment tones and subtle color shifts while the Normal maps convey the intricate micro-relief created by grit particles and surface irregularities. The Roughness channel defines the matte non-reflective finish crucial for realistic light scattering and the Metallic map remains low to null consistent with the non-metallic nature of paint surfaces. Ambient Occlusion enhances the perception of depth around grit clusters and surface crevices while Height/Displacement maps provide precise surface contouring that boosts realism in both photorealistic renders and real-time 3D preview environments such as Blender Unreal Engine and Unity.

Seamlessly tileable and engineered to avoid repetitive artifacts this seamless anti slip paint grit additive texture enables artists and designers to cover expansive surfaces with flawless continuity ensuring consistent high-quality detail across all scales in their projects. For optimal results maintaining a uniform UV scale and consistent texel density is recommended to prevent distortion or stretching of the pattern. Additionally subtle adjustments to the roughness and height maps can emphasize the gritty texture enhancing the material’s visual and physical impression of anti-slip properties. Incorporating this specialized paint-coating texture into your material library will elevate the realism of 3D assets improving iteration speed and rendering performance across diverse professional workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.