Matte Wall Paint Orange Peel free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Wall Paint Orange Peel

IDmatte-wall-paint-orange-peel
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The matte wall paint orange peel texture is a meticulously crafted seamless texture designed to authentically replicate the subtle surface irregularities typical of premium paint-coating finishes. Its composition is based on a polymer binder system combined with fine mineral aggregates which together form a durable slightly porous substrate with a soft tactile feel. This texture expertly mimics the organic grain orientation and microscopic bumps characteristic of orange peel surfaces achieved through advanced AI-generated patterns that balance natural randomness with tileable consistency. The warm muted orange coloration is created by embedded pigments within the base substrate enhanced by subtle oxide layers that ensure color stability and resistance to weathering over time. The matte finish is carefully calibrated to avoid gloss or sheen delivering a soft uniform appearance that highlights the natural texture without distracting reflections.

In terms of material representation within PBR workflows the BaseColor/Albedo channel captures the rich matte orange pigment distribution without any specular highlights while the Normal map encodes the fine undulations and dimples that define the orange peel surface. The Roughness map controls the diffuse reflection typical of matte wall paint orange peel textures preventing unwanted shine and allowing gentle light scattering across the surface. Metallic values remain near zero reflecting the non-metallic nature of the paint-coating material. Ambient Occlusion enhances depth perception by emphasizing crevices and subtle surface recesses. Height and Displacement maps provide delicate surface breakup and parallax effects adding realistic tactile detail in real-time 3D preview environments. This texture supports resolutions up to 8K ensuring crisp detail and smooth transitions on large architectural surfaces or detailed game environments.

Optimized for seamless integration with major 3D software including Blender Unreal Engine and Unity this tileable matte wall paint orange peel texture streamlines paint-coating workflows by eliminating manual pattern adjustments and seam corrections. It excels in architectural visualization interior staging product mockups and game asset creation delivering consistent high-quality results across diverse projects. For best results adjusting the UV scale to match the actual size of the painted surface prevents the orange peel effect from appearing either overly dense or unnaturally stretched. Additionally fine-tuning the roughness map allows subtle control over the softness of the matte finish while moderate use of height or parallax displacement enhances realism without introducing harsh edges or exaggeration.

The seamless matte wall paint orange peel finish enhanced by AI texture matte wall paint orange peel techniques provides a consistent and realistic paint-coating texture that accurately replicates physical surface roughness in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.