This aged cardboard texture seamless high resolution up to 8ktexture presents an authentically weathered paper surface that replicates the organic complexity of natural cellulose fibers tightly bonded with subtle natural adhesives. The base substrate features a densely packed fiber network with distinct grain orientation and variable porosity, characteristic of aged, worn cardboard. Its surface finish exhibits a slightly rough, matte appearance with visible wear marks, faint discoloration from pigment degradation, and subtle oxide staining that collectively enhance the realistic aged effect. The coloration ranges from soft, muted browns to warm tans, showcasing irregular staining and natural fading typical of prolonged exposure to environmental factors.
In physically based rendering (PBR) workflows, this tileable aged cardboard texture seamless high resolution up to 8k translates these material properties into comprehensive texture maps that ensure realistic digital representation. The BaseColor/Albedo channel captures the nuanced color variations and subtle stains, while the Normal map emphasizes the delicate fiber relief, creases, and surface irregularities. The Roughness map reflects the low gloss, fibrous nature of the cardboard’s matte surface, and the Metallic channel remains near zero, consistent with the organic, non-metallic composition. Ambient Occlusion enhances depth perception by darkening fiber intersections and worn creases, and Height/Displacement maps simulate gentle undulations and edge wear, contributing to tactile realism.
Engineered for seamless integration into modern 3D preview pipelines, this ai texture aged cardboard texture seamless high resolution up to 8k is ideal for enhancing paper textures in Blender, Unity, and Unreal Engine projects. Its ultra-high resolution up to 8k ensures micro-detail clarity without sacrificing performance, making it suitable for large UV islands in environment art, architectural visualization, and concept prototyping. For optimal results, maintaining consistent UV scaling helps preserve the intricate fiber detail and prevents texture stretching, while slight adjustments to roughness values can fine-tune the balance between matte weathering and subtle specular highlights, enhancing material authenticity in digital assets.
Overall, this seamless aged cardboard texture seamless high resolution up to 8ktexture offers a richly detailed, natural look that elevates the realism of paper materials in digital environments. Its carefully crafted physical and visual properties provide a production-ready solution for artists and developers seeking to incorporate realistic, high-resolution paper textures in their 3D preview workflows, ensuring visually compelling and believable results across a wide range of creative applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
