Smooth Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Cardboard Texture Seamless

Texture Info

IDsmooth-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This smooth cardboard texture seamless high resolution up to 8ktexture offers a highly detailed and authentic representation of premium paper-based materials, designed specifically for advanced 3D workflows and realistic rendering. Its base substrate consists primarily of densely packed cellulose fibers, tightly bonded with natural adhesives to form an organic, slightly porous matrix. The fine grain orientation and minimal disruption of fibers contribute to a consistently smooth surface finish, where faint fibrous lines become visible only upon close inspection. This texture captures subtle variations in surface traits, including gentle discoloration and mild weathering effects, which add natural pigment flecks and soft matte tones ranging from warm beige to muted earth hues. Such intricate composition makes this tileable smooth cardboard texture seamless high resolution up to 8k particularly suitable for projects requiring lifelike paper textures with refined structural details.

In terms of physically based rendering (PBR) channels, this AI texture smooth cardboard texture seamless high resolution up to 8k excels in conveying material authenticity. The BaseColor or Albedo channel reveals the warm, natural pigment distribution and subtle color shifts, while the Normal map highlights delicate fiber relief and gentle surface undulations that enhance tactile realism. Roughness values are moderately low, accurately mimicking the smooth yet uncoated cardboard surface, and the Metallic channel remains negligible, reflecting the organic, non-metallic nature of paper. Ambient Occlusion subtly emphasizes tiny crevices between fibers to provide additional depth, whereas Height or Displacement maps capture micro-structural details that enrich the overall smooth appearance without overwhelming it. These combined channels ensure the texture performs exceptionally well in both real-time engines and cinematic renders.

Rendered at ultra-high resolution up to 8k, this seamless smooth cardboard texture seamless high resolution up to 8k is optimized for seamless integration across major 3D platforms such as Blender, Unity, and Unreal Engine. Its tileable design allows for efficient tiling without visible seams, making it ideal for large surface applications and detailed 3D previews. To maximize visual fidelity and maintain realism, it is recommended to carefully adjust the UV scaling to prevent stretching or distortion, ensuring the paper texture retains its natural grain and fibrous characteristics. Additionally, fine-tuning the roughness channel can simulate a range of finishes from slightly polished to more matte surfaces, depending on the specific scene requirements. Overall, this smooth cardboard texture seamless high resolution up to 8ktexture provides a reliable, high-quality resource for artists and developers seeking consistent, realistic paper textures in their 3D asset libraries.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.