The Weathered Recycled Paper Texture Seamless high resolution up to 8ktexture presents an authentic and intricately detailed portrayal of aged, organic paper material primarily composed of interwoven cellulose fibers sourced from recycled sources. This texture captures the natural grain orientation and porosity that result from the recycling and weathering processes, showcasing a fibrous substrate with subtle surface wear, mild discoloration, and soft creases. These features reflect the tactile, slightly rough matte finish typical of reclaimed paper, enhanced by faint pigment variations derived from mineral-based colorants and residual dyes. The overall warm, muted palette conveys the organic complexity and history embedded within the paper’s surface, free from any metallic or synthetic elements, thus ensuring a truly natural appearance ideal for realistic paper textures in digital materials and 3D environments.
In physically based rendering (PBR) workflows, this tileable weathered recycled paper texture seamless high resolution up to 8k excels by delivering comprehensive material data across multiple channels. The BaseColor (Albedo) channel reveals nuanced off-white to beige tones, enriched with subtle mottling and age spots that highlight the paper’s recycled origin. The Normal map emphasizes delicate surface irregularities such as fiber clusters and gentle creases, adding depth and tactile realism without excessive sharpness. Roughness values are precisely tuned to replicate the soft, fibrous texture of weathered paper, avoiding glossy reflections and preserving a diffuse, natural light interaction. The Metallic channel remains neutral, reflecting the organic composition, while Ambient Occlusion enhances depth by accentuating fiber overlaps and crevices. Height or Displacement maps subtly convey surface undulations and wear patterns, supporting parallax effects for enhanced tactile perception in 3D preview applications within Blender, Unreal Engine, and Unity.
Optimized for seamless tiling and ultra-high resolution up to 8k, this AI texture weathered recycled paper texture seamless high resolution up to 8k integrates effortlessly into diverse digital workflows, from environment art and architectural visualization to concept prototyping and look-development. Its stability and clarity minimize repetitive artifacts commonly encountered in auto-generated assets, ensuring consistent detail across expansive surfaces. For best results, adjusting the UV scale is recommended to maintain a natural fiber scale that complements the paper’s organic structure, while fine-tuning roughness or pairing with subtle ambient occlusion and light normal passes can enrich surface breakup without introducing harsh contrasts or artificial sharpening. This comprehensive texture offers a detailed, natural PBR material ideal for realistic paper textures and seamless 3D preview implementations at unparalleled resolution and quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
