Slightly Crumpled Parcel Packing Paper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Slightly Crumpled Parcel Packing Paper | Free PBR

IDslightly-crumpled-parcel-packing-paper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Slightly Crumpled Parcel Packing Paper texture is a high-quality, seamless PBR material meticulously crafted from organic cellulose fibers, reflecting the natural composition typical of traditional kraft paper substrates. The base substrate primarily consists of densely interwoven plant fibers, creating a distinct fibrous grain orientation that remains visible beneath the surface layer. This texture features subtle creases and gentle folds, indicative of light handling and slight compression during the packaging process. These delicate surface deformations influence the paper’s porosity and finish, resulting in a matte, softly rough texture with minimal gloss. The warm beige coloration is achieved through natural pigments and minimal processing, preserving the authentic appearance of untreated packing paper without artificial dyes or coatings, thereby enhancing the material’s natural depth and tactile realism.

In terms of PBR workflow, the BaseColor or Albedo channel accurately captures the nuanced beige hues and subtle variations caused by the fiber density and minor weathering effects. The Normal map details the low-relief wrinkles and creases that define the tactile imperfections characteristic of slightly crumpled paper, enabling realistic light interaction in 3D environments. Roughness values are moderately high, reflecting the fibrous, non-glossy surface that softly diffuses light and prevents specular highlights. As expected for organic materials, the Metallic channel remains at zero, emphasizing the absence of metallic content. Ambient Occlusion enhances the depth by accentuating shadows within folds and fiber intersections, while the Height or Displacement map encodes the fine surface elevations caused by crumpling, allowing for effective parallax and displacement effects in real-time rendering engines.

Optimized at a remarkable 8K resolution, this texture offers exceptional detail clarity even in close-up views, making it perfectly suited for use in Blender, Unreal Engine, and Unity projects. Its seamless tiling capability allows for flexible scaling across large surfaces without visible repetition, ideal for simulating realistic packing materials, parcels, or paper-based props that require authentic wear and depth. For optimal results, it is recommended to adjust the UV scale carefully to match the desired paper size and to fine-tune the roughness map to control the softness and tactile perception of the paper surface. Applying slight height map displacement can further enhance realism, especially in scenes demanding pronounced surface detail, while avoiding mesh distortion.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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