The polished recycled paper texture seamless high resolution up to 8ktexture is an expertly crafted digital material that authentically captures the natural qualities and refined surface of eco-friendly recycled paper. This texture is derived from organic fibers recovered through sustainable processes, combined with natural binders that create a durable yet smooth paper substrate. Its composition highlights the intricate interplay of cellulose fibers and residual recycled content, which form subtle grain patterns and a characteristic strength unique to recycled paper. The polished finish reduces surface roughness while preserving the paper’s soft tactile feel, imparting a gentle sheen that softly reflects light. The color palette is composed of muted off-whites and soft grays, enriched with delicate pigment variations and tiny flecks from recycled fibers, lending depth and authenticity without overwhelming uniformity. These nuanced details are visible in the BaseColor (Albedo) channel, where organic irregularities coexist with a consistent polished tone, enhancing visual realism.
Within physically based rendering (PBR) workflows, this seamless polished recycled paper texture seamless high resolution up to 8k excels in conveying realistic material properties across multiple texture channels. The Normal map accurately captures the fine grain orientation and subtle embossing caused by fiber alignment and the slight undulations of the polished surface, adding tactile depth without harsh bumps. The Roughness channel balances smoothness with micro-roughness to simulate the light diffusion characteristic of polished recycled paper, while the Metallic channel remains near zero, reflecting the entirely organic, non-metallic nature of the paper substrate. Ambient Occlusion maps emphasize the delicate crevices and fiber intersections that provide believable shadow detail and surface complexity. Height or displacement maps are also included to articulate the gentle topography of the paper’s surface, ideal for cinematic close-ups or detailed environmental dressing in 3D scenes.
Optimized for seamless repetition, this tileable polished recycled paper texture seamless high resolution up to 8k maintains crisp detail and clarity even on expansive surfaces, making it perfect for real-time applications and high-end visualizations. Its ultra-high 8K resolution supports exceptional fidelity for both subtle fiber details and broad surface areas, ensuring material authenticity in any project. Compatibility with leading platforms such as Blender, Unreal Engine, and Unity facilitates straightforward integration into diverse pipelines, allowing artists and designers to focus on creative refinement without technical overhead. For best results, it is recommended to adjust the UV scale to match the desired physical size of the paper and fine-tune roughness values according to scene lighting conditions. This approach preserves a grounded, natural appearance, enhancing the polished recycled paper’s tactile and visual realism in any environment.
Overall, this ai texture polished recycled paper texture seamless high resolution up to 8k provides a highly detailed and versatile resource for realistic paper textures, complete with an accurate 3D preview for precise material evaluation. Its meticulous design, combining organic fiber composition and polished surface finish, ensures authenticity and depth, making it a valuable asset for artists seeking to replicate eco-friendly paper materials with refined aesthetics and superior technical quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
