Coated Photo Paper Glossy free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coated Photo Paper Glossy

IDcoated-photo-paper-glossy
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The coated photo paper glossy texture is a carefully engineered material designed to replicate the unique composition and visual characteristics of premium coated photo paper. This paper is typically made from a cellulose-based substrate where natural fibers are subtly aligned to create a slight grain orientation and low porosity. The surface is enhanced by a polymer coating often composed of synthetic binders and glossy pigments which forms a smooth reflective finish that defines its characteristic gloss. This combination of organic fiber structure and synthetic coating results in a tactile surface with fine irregularities and subtle variations in color ranging from natural whites to soft off-white hues providing depth and realism to the texture.

In this AI texture coated photo paper glossy asset these material qualities are meticulously captured through a comprehensive physically based rendering (PBR) map set. The BaseColor or Albedo channel reflects the natural pigment variations and the subtle white tones of the paper substrate while the Normal map simulates microscopic fiber texture and coating irregularities to enhance tactile detail. The Roughness map is calibrated to balance high reflectivity with minimal surface scattering reproducing the glossy finish typical of coated photo paper. The Metallic channel is kept neutral consistent with the non-metallic nature of paper while Ambient Occlusion emphasizes fine creases and embossed details that add depth to the surface. Additionally the Height or Displacement map introduces gentle undulations that mimic the layered thickness and subtle coating variations of real photo paper surfaces.

This seamless coated photo paper glossy texture is tileable and optimized for high-resolution applications supporting resolutions up to 8K to ensure crisp true-to-life detail in both close-up renders and expansive environment scenes. It is fully compatible with major 3D software platforms such as Blender Unreal Engine and Unity making it an ideal asset for realistic paper textures in modern PBR workflows and real-time 3D previews. The texture is carefully designed to maintain consistent texel density and uniform UV scaling minimizing distortion and stretching across large UV islands to preserve the natural appearance of coated paper surfaces.

For optimal results it is recommended to adjust the Roughness channel based on your scene’s lighting conditions to achieve the desired level of glossiness whether a subtle sheen or a mirror-like reflection. Utilizing the Height or Displacement map can greatly enhance tactile realism by adding dynamic depth variations that interact with light and camera angles enriching close-up visualizations and interactive environments. This attention to material composition surface finish and detailed channel mapping ensures that the coated photo paper glossy texture is both visually compelling and functionally versatile for artists and designers aiming to replicate authentic coated paper surfaces in their 3D projects and environment visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.