Old Oxidized Newsprint Paper with Subtle Wrinkles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Oxidized Newsprint Paper with Subtle Wrinkles | Free PBR

IDold-oxidized-newsprint-paper-with-subtle-wrinkles-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This old oxidized newsprint paper texture showcases a finely detailed organic substrate primarily composed of cellulose fibers derived from wood pulp. These natural fibers create a characteristic fibrous grain orientation and inherent porosity, which together define the paper’s tactile and visual complexity. Over time, the oxidation process has introduced subtle yellow-brown discoloration and uneven color layers, a natural result of prolonged exposure to environmental factors and acidic compounds present within the paper itself. The surface is marked by gentle, soft wrinkles and creases, reflecting the material’s age and historic usage, which enhance its authentic, weathered appearance. Minimal binders and adhesives originally used in the manufacturing process have degraded with time, contributing to the slightly rough, matte finish typical of aged newsprint paper.

In terms of physically based rendering (PBR) channels, this texture’s BaseColor (Albedo) captures the nuanced color variations ranging from off-white to muted sepia and oxidized yellows, accurately reflecting the paper’s natural discoloration and layered oxidation effects. The Normal map highlights the subtle wrinkles and fibrous grain, adding depth and realism by simulating soft surface undulations and fine creases under varied lighting conditions. Roughness values are moderately high, replicating the non-reflective, matte surface texture of aged newsprint, while the Metallic channel remains near zero to emphasize the organic, non-metallic nature of the paper. Ambient Occlusion enhances the depth within creases and fiber intersections, reinforcing the paper’s three-dimensional qualities, and the Height/Displacement map subtly accentuates the folded topography, ideal for parallax or displacement effects in detailed close-up renders.

Rendered at up to 8K resolution, this highly detailed seamless PBR texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp and realistic results even in extreme close-ups. For best results, it is recommended to carefully adjust the UV scale to maintain the subtle wrinkles’ natural appearance, avoiding overly large or repetitive patterns that could diminish realism. Additionally, fine-tuning the roughness parameter can simulate a variety of lighting scenarios, from soft indoor ambient light to harsher outdoor illumination, making this texture especially versatile for recreating aged newspapers or vintage paper surfaces in diverse digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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