Synthetic Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Recycled Paper Texture Seamless

Texture Info

IDsynthetic-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic recycled paper texture seamless high resolution up to 8k represents a meticulously engineered material designed to replicate the look and feel of eco-friendly paper surfaces. This texture is crafted with a synthetic base substrate combining recycled fibers and polymer binders, resulting in a durable yet lightweight composite. The fine grain orientation and subtle porosity capture the characteristic fibrous structure of recycled paper, while controlled surface weathering adds a natural irregularity without compromising its seamless repeatability. The surface finish is matte with a lightly textured, fibrous feel that reflects its recycled origin, enhanced by subtle pigment variations and organic discoloration typical of eco-conscious paper products.

In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) channel showcases soft, off-white tones punctuated by muted beige and pale gray hues that mimic recycled paper’s natural pigment variations. The Normal map emphasizes the delicate fiber grain and slight embossing effects, giving the surface a believable tactile depth. Roughness is finely tuned to reflect the matte finish, with moderate variation to simulate the natural absorption and scattering of light on paper fibers. The Metallic channel remains near zero, consistent with non-metallic organic materials, while Ambient Occlusion enhances subtle fiber shadows and crevices. Height or Displacement maps provide gentle elevation differences that add realism in close-up renders, perfect for level dressing or material studies.

With a resolution scaling up to 8k, this tileable synthetic recycled paper texture seamless high resolution up to 8k ensures crisp detail retention even across large surfaces, making it ideal for real-time scenes, cinematic renders, and interactive 3D environments. It integrates smoothly into popular engines such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve professional results. For optimal realism, adjusting the UV scale to match the intended paper sheet size is recommended, alongside fine-tuning roughness or normal intensity to harmonize with your scene’s lighting conditions. This versatile AI-generated texture balances high fidelity with natural imperfection, providing a reliable resource for artists and developers seeking authentic paper textures with eco-friendly aesthetics.

This synthetic recycled paper texture features a seamless, high-resolution design up to 8k, offering an AI-generated synthetic recycled paper texture with a realistic PBR appearance and a detailed 3D preview for material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.