Discover the Ornate Cardboard Texture Seamless high resolution up to 8ktexture, expertly designed to replicate the rich, complex materiality of premium cardboard within the paper textures category. This tileable ornate cardboard texture seamless high resolution up to 8k captures the intricate layering of cellulose fibers intertwined with natural organic binders, which together form the sturdy base substrate. The texture reveals a subtle fibrous grain orientation accompanied by moderate porosity, typical of high-quality cardboard. Its surface finish is characterized by a slightly rough, matte appearance, enhanced by fine embossed patterns that contribute to its distinct ornamental character. The coloration derives from natural pigments and recycled paper dyes, creating warm beige and muted brown hues with delicate tonal variations that add depth and realism to the texture’s overall look.
In physically based rendering (PBR) workflows, this ai texture ornate cardboard texture seamless high resolution up to 8k is optimized across multiple channels for authentic material representation. The BaseColor/Albedo channel faithfully conveys the nuanced distribution of pigments alongside subtle fiber details, while the Normal map simulates the delicate embossing and fibrous surface irregularities that define the cardboard’s tactile quality. The Roughness channel reflects the matte, non-reflective finish typical of untreated paper surfaces, maintaining a near-zero Metallic channel to avoid any unrealistic metallic sheen. Ambient Occlusion enhances shadowing within fiber overlaps and crevices, increasing visual depth, while the Height/Displacement map emphasizes raised ornate patterns and natural surface undulations, enabling enhanced parallax effects in real-time 3D preview environments.
Designed for seamless integration into Blender, Unity, and Unreal Engine projects, the tileable ornate cardboard texture seamless high resolution up to 8k supports ultra-high resolution formats such as PNG and WEBP, ensuring crisp detail on large surfaces without visible seams. Ideal for environment art, architectural visualization, and concept prototyping, this texture enables fast iteration with a stable, artifact-free pattern. For optimal results, adjusting the UV scale is recommended to balance pattern repetition, and applying subtle variations in roughness can simulate natural wear and handling effects, enhancing realism while preserving the intricate detail of the embossed and fibrous surface.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
