Parchment Mottled Antique free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Parchment Mottled Antique

IDparchment-mottled-antique
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The parchment mottled antique texture is a finely crafted AI-generated material designed to authentically replicate the complex characteristics of traditional aged paper surfaces. This seamless parchment mottled antique texture reflects the intricate composition of historical parchment where animal-derived collagen fibers intertwine with natural binders to form a dense yet subtly porous organic substrate. The mottling effect emerges naturally from variations in fiber density and pigment deposition combined with gradual oxidative weathering over time. These elements create irregular patches of discoloration and gentle surface roughness while the subtle grain orientation evokes the tactile quality and visual complexity of antique manuscripts. The color palette features warm beige and muted ochre tones enriched by delicate iron oxide pigment layers resulting in a nuanced aged finish without uniform monotony perfectly capturing the essence of timeworn paper textures.

In physically based rendering workflows this tileable parchment mottled antique texture is meticulously mapped across multiple PBR channels to enhance realism and facilitate seamless integration. The BaseColor (Albedo) map conveys authentic coloration with balanced tonal variation and naturally weathered pigment patches. The Normal map highlights micro surface irregularities and fiber relief producing dynamic light interaction that reveals subtle embossing and texture depth. Roughness maps simulate the semi-matte slightly absorbent finish characteristic of parchment scattering light softly without gloss. The Metallic channel is set to zero emphasizing the organic non-metallic nature of the material. Ambient Occlusion adds depth to crevices and fiber overlaps while Height/Displacement maps provide additional surface elevation detail for parallax and tessellation effects enhancing spatial realism and tactile perception during close inspection.

Optimized for high-resolution demands this AI texture parchment mottled antique is available up to 8K resolution ensuring exceptional clarity and preservation of fine detail on large UV islands within Blender Unreal Engine and Unity environments. Its seamless and tileable design guarantees visual continuity without repetitive artifacts making it suitable for diverse applications such as architectural visualization game environments and product mockups requiring authentic paper textures. For optimal visual fidelity it is recommended to carefully adjust UV scaling to maintain natural mottled detail and avoid distortion while fine-tuning roughness values to suit the specific lighting conditions of your scene—this enhances the material’s tactile quality and visual depth without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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