Fine Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Recycled Paper Texture Seamless

Texture Info

IDfine-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The fine recycled paper texture seamless high resolution up to 8ktexture is an expertly crafted digital material designed to replicate the organic complexity of recycled paper substrates. Composed primarily of cellulose fibers sourced from post-consumer paper, this texture captures the intricate grain orientation and subtle fiber interweaving that define fine recycled paper surfaces. Natural porosity and minor surface irregularities arise from the mechanical pressing and drying processes inherent in paper manufacturing, while residual natural binders and adhesives contribute to the surface cohesion. The color palette ranges from muted off-white to soft beige tones, enriched by occasional visible fiber flecks and pigment variations that emphasize the material’s organic origin. This texture simulates a matte, uncoated finish with minimal gloss, enhancing authenticity by avoiding the artificial shine typical of coated paper surfaces and conveying a tactile sense of slight weathering, including gentle wear and faint creases manifested as nuanced height and displacement shifts.

In physically based rendering (PBR) workflows, this seamless fine recycled paper texture seamless high resolution up to 8k excels through a comprehensive channel setup that faithfully reproduces its natural characteristics. The BaseColor/Albedo map delivers subtle color transitions and fiber details inherent to recycled paper, while the Normal map highlights micro-relief features such as paper grain and fiber bundles, enabling realistic light interaction and soft shadowing effects. The Roughness channel reflects the fibrous, non-reflective surface with calibrated values that produce subdued highlights typical of uncoated paper. Metallic values remain at zero, consistent with its organic, non-metallic composition. Ambient Occlusion enhances depth perception in fiber clusters and surface depressions, while Height/Displacement maps provide precise surface breakup and elevation variations suitable for parallax or tessellation effects. This tileable fine recycled paper texture seamless high resolution up to 8ktexture is optimized for integration into Blender, Unreal Engine, and Unity, ensuring high fidelity in both real-time and offline rendering applications.

With an ultra-high resolution supporting up to 8k detail, this ai texture fine recycled paper texture seamless high resolution up to 8k allows expansive surface coverage without compromising the intricate fiber detail or overall texture quality. For optimal results, it is recommended to adjust the UV scale to maintain a natural fiber density that avoids repetition artifacts and preserves realism. Additionally, fine-tuning the roughness channel can simulate slight surface wear and softness, enhancing the tactile impression without introducing harsh reflections or oversharpening. The inclusion of a 3D preview further aids in visualizing the material’s response to lighting and shading, making this tileable fine recycled paper texture seamless high resolution up to 8k an invaluable asset for digital artists seeking realistic paper textures in cinematic renders, architectural visualizations, and level design workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.