Glossy Brown Duct Tape Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Glossy Brown Duct Tape Texture | Free PBR

IDglossy-brown-duct-tape-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality, seamless glossy brown duct tape texture is meticulously crafted to replicate the intricate material properties of industrial-grade duct tape. At its core, the base substrate consists of a flexible polymer film reinforced with tightly woven synthetic fibers, providing notable strength and durability. This robust fiber matrix is coated with a glossy adhesive binder that forms a smooth yet subtly irregular surface finish, emblematic of duct tape’s laminated composition. The rich brown color results from a carefully balanced combination of organic pigments and synthetic dyes embedded within the polymer matrix, ensuring a consistent and natural hue. Fine fiber orientations and delicate creases introduce subtle variations that enhance the texture’s realism, while slight weathering effects—such as minor abrasions and surface wear—are integrated to maintain the characteristic sheen without appearing overly matte or excessively worn.

Within a physically based rendering (PBR) workflow, this texture excels by accurately conveying the material’s physical properties across multiple channels. The BaseColor (Albedo) channel captures the warm brown tone along with nuanced tonal shifts created by the fiber weave and adhesive layering beneath the surface. The Normal map highlights the fine fabric weave and minute surface imperfections, imparting tactile depth under varied lighting conditions. Roughness values range from low to medium, reflecting the glossy nature of the adhesive layer while allowing some light diffusion from the underlying fibrous structure. The Metallic channel remains effectively zero, as the duct tape’s composition of non-metallic polymers and synthetic fibers does not produce metallic reflections. Ambient Occlusion enhances shadowing within fiber intersections and creases, while the Height/Displacement map defines subtle surface undulations, improving parallax effects and depth perception in 3D environments.

Rendered at a resolution of up to 8K, this texture is optimized for seamless tiling and fully compatible with leading 3D applications such as Blender, Unreal Engine, and Unity. It offers exceptional detail suitable for close-up visualizations, game assets, and realistic product renderings without compromising performance. For practical use, adjusting the UV scale to match the real-world dimensions of duct tape is recommended to preserve material authenticity. Additionally, fine-tuning the roughness parameter can simulate varying adhesive wear levels—from freshly applied, glossy surfaces to slightly dulled, weathered finishes—enhancing versatility across different project requirements. This glossy brown duct tape PBR texture provides a reliable and realistic foundation for projects demanding detailed and authentic duct tape materials with a high-quality finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.