This ripped or torn cardboard paper texture highlights the organic and fibrous nature characteristic of premium cardboard materials. The base substrate is primarily composed of cellulose fibers derived from wood pulp, which are intricately bonded together using a combination of natural adhesives and synthetic binders. This process results in a lightweight yet durable sheet, exhibiting a distinct fibrous structure with irregular grain orientation. The manual tearing exposes compressed fiber layers and subtle porosity throughout the material, accentuating the natural roughness and depth of the surface. Color-wise, the texture displays natural brownish-beige tones with slight variations caused by uneven pigment distribution and environmental weathering, such as faint discoloration and wear marks that add authenticity to the material’s appearance.
Within the PBR workflow, the BaseColor or Albedo channel captures the muted earth tones along with delicate fiber details, bringing out the natural subtleties of the torn cardboard surface. The Normal map enhances the tactile quality by emphasizing the torn edges and fibrous relief, providing realistic surface depth and texture. The Roughness map reflects the matte, untreated finish typical of cardboard, promoting diffuse light scattering without any metallic shine. As expected for an organic and non-metallic material, the Metallic channel remains near zero, while the Ambient Occlusion channel deepens shadows within crevices and torn areas, adding visual depth. The Height or Displacement map provides micro-geometry for superior parallax effects, making the torn edges appear more tactile and convincingly worn. This texture is meticulously crafted at up to 8K resolution, ensuring extraordinary detail and crispness even in close-up renders.
Optimized for seamless tiling and compatibility with leading 3D software such as Blender, Unreal Engine, and Unity, this high-resolution ripped cardboard paper texture is ideal for a wide range of applications including environmental design, packaging visualization, and game asset creation. For optimal results, adjusting the UV scale can help balance the level of detail repetition across larger surfaces, while fine-tuning the roughness value allows precise control over surface reflectivity to adapt to various lighting scenarios. Utilizing the Height map combined with parallax occlusion mapping can dramatically enhance the perception of depth and realism along the torn edges, making the cardboard appear tactile and authentically aged under diverse environmental conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.