Ripped or Torn Cardboard Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ripped or Torn Cardboard Paper Texture | Free PBR

IDripped-or-torn-cardboard-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This ripped or torn cardboard paper texture highlights the organic and fibrous nature characteristic of premium cardboard materials. The base substrate is primarily composed of cellulose fibers derived from wood pulp, which are intricately bonded together using a combination of natural adhesives and synthetic binders. This process results in a lightweight yet durable sheet, exhibiting a distinct fibrous structure with irregular grain orientation. The manual tearing exposes compressed fiber layers and subtle porosity throughout the material, accentuating the natural roughness and depth of the surface. Color-wise, the texture displays natural brownish-beige tones with slight variations caused by uneven pigment distribution and environmental weathering, such as faint discoloration and wear marks that add authenticity to the material’s appearance.

Within the PBR workflow, the BaseColor or Albedo channel captures the muted earth tones along with delicate fiber details, bringing out the natural subtleties of the torn cardboard surface. The Normal map enhances the tactile quality by emphasizing the torn edges and fibrous relief, providing realistic surface depth and texture. The Roughness map reflects the matte, untreated finish typical of cardboard, promoting diffuse light scattering without any metallic shine. As expected for an organic and non-metallic material, the Metallic channel remains near zero, while the Ambient Occlusion channel deepens shadows within crevices and torn areas, adding visual depth. The Height or Displacement map provides micro-geometry for superior parallax effects, making the torn edges appear more tactile and convincingly worn. This texture is meticulously crafted at up to 8K resolution, ensuring extraordinary detail and crispness even in close-up renders.

Optimized for seamless tiling and compatibility with leading 3D software such as Blender, Unreal Engine, and Unity, this high-resolution ripped cardboard paper texture is ideal for a wide range of applications including environmental design, packaging visualization, and game asset creation. For optimal results, adjusting the UV scale can help balance the level of detail repetition across larger surfaces, while fine-tuning the roughness value allows precise control over surface reflectivity to adapt to various lighting scenarios. Utilizing the Height map combined with parallax occlusion mapping can dramatically enhance the perception of depth and realism along the torn edges, making the cardboard appear tactile and authentically aged under diverse environmental conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.