Red and Green Christmas Gift Wrapping Paper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Red and Green Christmas Gift Wrapping Paper | Free PBR

IDred-and-green-christmas-gift-wrapping-paper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Red and Green Christmas Gift Wrapping Paper showcases a timeless holiday pattern featuring diagonal stripes in vibrant red and green tones, elegantly accented by subtle golden lines that shimmer delicately under varied lighting conditions. The base material consists of a high-quality polymer substrate, carefully selected for its durability and smooth, flexible nature. This wrapping paper is engineered by combining natural cellulose fibers with synthetic binders, resulting in a resilient sheet that resists tearing and creasing while maintaining an elegant, smooth finish. The surface is lightly textured with a fine grain orientation that enhances tactile appeal and balances porosity and gloss, creating a refined feel without sacrificing print clarity or color vibrancy.

The pigments used in this wrapping paper include stable organic dyes responsible for the rich red and green hues, along with metallic oxide pigments that produce the subtle golden accents, lending a sophisticated metallic shimmer to the design. These colorants are embedded within the polymer matrix to ensure long-lasting vibrancy and resistance to fading. The paper’s surface finish is semi-matte, offering a slight sheen that elevates the festive aesthetic while avoiding excessive glossiness. The combination of fibers, binders, and pigment layers contributes to a complex microstructure that is faithfully represented in physically based rendering (PBR) workflows.

Within the PBR framework, this wrapping paper texture is meticulously mapped across multiple channels to deliver photorealistic material behavior in 3D environments such as Blender, Unreal Engine, and Unity. The BaseColor (Albedo) channel captures the vivid reds, greens, and shimmering golds in high fidelity at resolutions up to 8K, ensuring crisp detail even in close-up views. The Normal map simulates the subtle surface irregularities created by the fibrous texture and grain orientation of the paper, adding depth and tactile realism. The Roughness channel is finely calibrated to reflect the paper’s semi-matte finish, providing a natural balance between reflectivity and diffuse scattering. The Metallic channel remains minimal, accurately representing the non-metallic polymer base, while Ambient Occlusion enhances the shadowing in folds and creases. The Height or Displacement maps emphasize the embossed golden diagonal lines and the natural relief of the paper texture, boosting the overall depth and realism of the material in rendered scenes.

This seamless wrapping paper texture is optimized for high-end rendering workflows, supporting up to 8K resolution to meet demanding visualization requirements. Its careful design allows for straightforward integration into popular 3D platforms, making it ideal for holiday-themed projects, product packaging visualizations, and virtual gift wrapping. For best results, it is recommended to adjust the UV scale to maintain the proportional size of the diagonal stripes on your models, and to fine-tune the Roughness parameter to achieve the desired level of reflectivity based on your scene’s lighting conditions. Utilizing the Height or Parallax maps further enhances the embossed golden accents, adding a tactile and premium quality to your renders that perfectly captures the festive spirit.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.