Diamond Shaped Gun Handle Grip | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Diamond Shaped Gun Handle Grip | Free PBR

IDdiamond-shaped-gun-handle-grip-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Diamond Shaped Gun Handle Grip texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the intricate tactile qualities and visual details of a firearm grip featuring a distinctive diamond pattern. The base substrate emulates a durable polymer composite, carefully chosen for its ideal balance of rigidity and slight flexibility, characteristics typical of modern gun handle grips. This polymer foundation is reinforced with fine, evenly spaced diamond-shaped aggregates embedded throughout the surface, creating a textured pattern that enhances grip and control. The surface finish presents a matte, lightly brushed effect that reduces glare while conveying the realistic micro-roughness of polymer materials, contributing to a natural, tactile impression.

In terms of PBR texture channels, the BaseColor (Albedo) channel displays a neutral dark gray tone with subtle variations that mimic the natural pigment inconsistencies found in polymer composites. The Normal and Height maps are precisely designed to simulate the raised facets and recessed grooves of the diamond pattern, providing subtle depth and sharp edges that bring out the texture’s three-dimensional qualities. The Roughness map balances smooth and textured areas, capturing the semi-matte finish and reflecting the grip’s inherent anti-slip surface and realistic wear patterns. Metallic content is minimal, as the material primarily represents non-metallic polymer components. Ambient Occlusion enhances shadowing around the diamond edges, emphasizing the pattern’s relief and contributing to depth perception. This texture is offered in an ultra-high 8K resolution, ensuring crisp, detailed visuals even at close inspection and is fully optimized for seamless integration into Blender, Unreal Engine, and Unity projects.

For practical application, it is recommended to carefully adjust the UV scale to preserve the diamond pattern’s fidelity relative to the model size; scaling too large can blur the intricate details, while too small a scale can cause unnatural repetition of the texture. Additionally, fine-tuning the roughness parameter allows users to customize the grip’s reflectivity, enabling it to appear either more worn or pristine depending on the firearm’s intended use case. This versatile, realistic texture is ideal for game developers, 3D artists, and visualization professionals seeking a reliable, free-to-use gun handle grip material that balances visual accuracy with technical excellence across a variety of digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.