Archviz Asteroid Craters Moon Rock Rocks Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Asteroid Craters Moon Rock Rocks Stone — Seamless PBR Texture

IDarchviz-asteroid-craters-moon-rock-rocks-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the intricate surface characteristics of moon rock stone featuring asteroid impacts and naturally weathered crater formations typical of a lunar landscape. The base substrate closely resembles a porous volcanic stone primarily composed of mineral aggregates tightly bound by natural mineral binders resulting in a rugged uneven surface with subtle grain orientation and varied crater indentations. This complex stone substance exhibits a matte slightly rough finish reflective of prolonged exposure to the harsh lunar environment where oxidation is minimal and polishing effects are absent. The color palette is dominated by muted gray and dusty earth tones mirroring mineral oxide layers and fine lunar dust that coat the stone’s surface providing a consistent and realistic color response throughout the material.

Meticulously translated into physically based rendering channels the texture ensures exceptional realism across all visual aspects. The BaseColor (Albedo) map conveys nuanced tonal variations and the material’s natural color response while the Normal map highlights the fine details of asteroid craters grain orientation and subtle surface relief adding depth and complexity. The Roughness map emphasizes the predominantly matte non-reflective nature of the stone accurately depicting the porous weathered substrate. Ambient Occlusion enhances the shadowed crevices within craters and rock formations reinforcing their rugged three-dimensionality and the Height/Displacement map adds authentic dimensionality to crater edges and jagged rock surfaces. The Metallic channel remains near zero consistent with the non-metallic composition of this lunar rock substance.

Optimized for resolutions up to 8K this texture delivers outstanding clarity and detail making it ideal for large-scale tiling in architectural visualization (archviz) real-time rendering and offline workflows. It is fully compatible with industry-standard platforms including Blender Unreal Engine and Unity allowing designers seamless integration into diverse project pipelines. Its seamless nature ensures imperceptible repetition perfect for expansive lunar environments that demand high fidelity and realism. For best results adjusting the UV scale is recommended to balance detail density and fine-tuning the roughness map can help achieve an accurate portrayal of the moon rock’s naturally matte and rugged surface finish enhancing the overall realism of asteroid cratered stone formations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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