Archviz Marble Polished Rock Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Marble Polished Rock Stone — Seamless PBR Texture

IDarchviz-marble-polished-rock-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Archviz Marble Polished Rock Stone seamless PBR texture is meticulously designed to capture the authentic look and feel of high-quality polished marble surfaces ideal for architectural visualization projects demanding refined realism. The base substrate is modeled after a dense metamorphic rock predominantly composed of fine-grained crystalline calcite which gives marble its distinctive smooth and elegant character. This natural stone material exhibits a polished finish with minimal surface roughness allowing the subtle and intricate veining patterns to emerge clearly. These veins formed by mineral impurities during the rock’s formation provide a sophisticated interplay of light and shadow adding depth and complexity to the otherwise consistent color palette. The coloration features natural mineral pigments softly distributed across the surface creating believable tonal variations that enhance the stone’s organic appearance without disrupting the overall uniformity.*

In digital workflows this texture set translates the physical properties of polished marble into precise PBR channels ensuring accurate rendering across platforms like Blender Unreal Engine and Unity. The BaseColor (Albedo) map delivers a true-to-life marble coloration with balanced saturation and contrast preserving fine details of the stone’s natural grain and mineral inclusions. The Normal map introduces delicate micro-variations that simulate the smooth yet slightly uneven polished surface enhancing visual depth and tactile realism. Roughness values are consistently low reflecting the high-gloss finish typical of polished marble with subtle variations that suggest slight surface wear and microscopic scratches. The Metallic channel is effectively zero representing marble’s non-metallic nature while Ambient Occlusion adds nuanced shading within veins and crevices to boost dimensionality. The Height or Displacement maps provide additional surface relief for advanced effects such as parallax occlusion or tessellation supporting up to 8K resolution to maintain crisp detail even at large scales without visible seams.*

Optimized for both real-time and offline rendering workflows this polished marble rock stone texture excels in delivering realism and sophisticated detail for architectural visualization game development or any project that requires seamless natural stone surfaces. When applying this material it is advisable to carefully adjust the UV scale to match the natural grain size of marble ensuring that the intricate veining and subtle mineral variations appear authentic. Additionally fine-tuning the roughness parameter based on your scene’s lighting environment will help achieve the most convincing polished stone finish. Thanks to its expertly crafted composition and high-resolution detail this texture set reliably replicates the timeless elegance and complexity of natural marble surfaces making it a valuable asset for professional archviz and related rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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