Cracked Limestone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Limestone Seamless Texture

IDcracked-limestone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Limestone Seamless Texture is a meticulously crafted high-resolution material designed to replicate the natural composition and intricate surface details of weathered limestone rock. Limestone primarily composed of calcium carbonate features a fine-grained sedimentary base substrate with subtle variations in porosity and microfractures that develop over time due to environmental weathering. This texture captures those characteristic cracks and fissures along with the stone’s natural mineral inclusions and slight color shifts caused by iron oxide staining and organic deposits. The surface finish mimics a lightly roughened matte stone face reflecting limestone’s typical exposure in outdoor settings where erosion and sediment layering create a complex fractured pattern. These nuanced details are rendered across all PBR channels to achieve a photorealistic appearance: the BaseColor/Albedo channel reveals the soft beige and muted gray tones with mineral speckles while the Normal map emphasizes the depth and relief of cracks and grain orientation. The Roughness map simulates the stone’s non-reflective slightly coarse texture with low metallic values as expected for a non-metallic rock and Ambient Occlusion enhances shadowing in crevices to boost realism. Height and Displacement maps further define the rugged surface topology ideal for dynamic lighting and parallax effects.

Rendered at an impressive 8K resolution this seamless cracked limestone texture tiles flawlessly enabling you to cover expansive surfaces without visible seams or repetitive artifacts. Its tileable cracked limestone seamless texture design is optimized for real-time applications and cinematic rendering pipelines alike ensuring consistent detail at any scale. The AI-enhanced pipeline used in its creation prioritizes micro-detail preservation and structural consistency making it production-ready for diverse use cases such as level dressing architectural visualization and material studies. Compatible with leading 3D software like Blender Unreal Engine and Unity it integrates smoothly into your projects and includes a convenient real-time 3D preview to assess how it interacts with lighting and environment settings before final deployment.

For the best results when applying this texture in your scenes it is recommended to carefully match the texel density across all related assets to maintain uniform scale and avoid distortion. Additionally tuning the roughness channel in your shader can help achieve the desired stone finish whether you want a slightly weathered matte look or a more polished surface. Adjusting UV scale parameters is also beneficial to control the prominence of cracks and fissures ensuring the texture complements your scene’s scale and visual style seamlessly. This cracked limestone seamless texture is a versatile high-quality resource that elevates your rock textures with natural realism and reliable performance.

The ai texture cracked limestone seamless texture offers a highly detailed seamless cracked limestone seamless texture that enhances the PBR appearance with realistic material composition and consistent surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.