Rocky Terrain — Nature Grass Terrain Grass Terrain Wilderness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocky Terrain — Nature Grass Terrain Grass Terrain Wilderness — PBR seamless 3D texture

IDrocky-terrain-rock-face-rocky-solid-rock-nature-grass-terrain
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rocky Terrain seamless 3D texture offers a highly detailed and physically based representation of natural outdoor environments combining solid rock and grass elements to create a versatile wilderness terrain. The base substrate is a rugged mineral aggregate composed primarily of weathered stone and sediment particles with organic matter interspersed to simulate grass coverage. Fine grains and uneven porosity capture natural erosion and surface wear while subtle color variations from iron oxide pigments and mineral deposits enrich the albedo channel. The surface finish balances rough matte rock faces with softer fibrous grass patches creating a natural interplay between coarse and smooth textures.

The provided PBR maps comprehensively convey these material properties: the Albedo (BaseColor) map displays realistic earth tones and vegetation hues while the Normal map emphasizes the intricate micro-geometry of cracks moss and soil irregularities. Roughness values vary across the texture reflecting the contrast between rugged stone surfaces and the softer less reflective grass areas. The Metallic map is minimal consistent with the non-metallic nature of natural rock and organic terrain components. Ambient Occlusion enhances depth perception by simulating shadowing in crevices and beneath overhangs. Height and displacement maps precisely define the uneven terrain topology allowing for convincing parallax effects and terrain deformation when applied in modern rendering pipelines.

Optimized for high-end workflows this texture is available in 4K resolution with an optional 8K upgrade ensuring exceptional clarity and detail for both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender cycles. The tileable seamless design supports consistent shading across large landscapes without visible seams or repetition artifacts making it ideal for mountain rugged and natural outdoor scenes. Calibrated for the metal/rough workflow it delivers reliable results without manual tweaking maintaining balanced detail and performance across diverse DCCs and game engines.

For best results consider adjusting the UV scale to match your scene’s natural proportions and subtly tuning the roughness map to differentiate wet rock surfaces from dry grass areas. The included height map enhances depth realism when used with parallax occlusion or tessellation techniques adding compelling dimensionality to uneven terrain and rock faces. This texture is well-suited for aerial landscape renders natural wilderness environments and any project requiring authentic rocky terrain with integrated grass features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.