Seamless 3d texture pbr 8k brushstroke washed streaked swirled rippled marbled cracked free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brushstroke washed streaked swirled rippled marbled cracked

IDseamless-3d-texture-pbr-8k-brushstroke-washed-streaked-swirled-rippled-marbled-cracked
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture at an impressive 8K resolution captures the intricate details of a richly layered abstract surface reminiscent of aged painted plaster. The base material appears to be a dense, slightly porous plaster substrate, providing a sturdy yet subtly textured foundation. Interwoven brushstroke patterns and washed color effects suggest the application of multiple thin paint layers, where binders and pigments mingle with natural mineral aggregates within the surface. The overall form exhibits organic streaks and swirling motions, enhanced by rippled undulations and marbled veining that simulate fluid, hand-applied strokes. Fine cracked fissures traverse the surface, indicative of natural weathering and drying processes that introduce authentic imperfections and micro-porosity to the material.

From a PBR perspective, the BaseColor (Albedo) channel delivers softly faded hues with nuanced color variation, capturing the washed and streaked paint pigments layered atop the plaster. The Normal map encodes the subtle brushstroke ridges, rippled waves, and marbled veins, enriching the tactile quality and depth without overwhelming the surface’s natural flow. Roughness values fluctuate across the texture, reflecting areas where paint has worn thin or where the plaster substrate is exposed, producing a balanced combination of matte and slightly glossier zones that mimic dried brush marks and polished plaster patches. The Metallic channel remains near zero, appropriate for a non-metallic material, while the Height (Displacement) map accentuates the cracked fissures and undulating forms, offering realistic surface relief. Ambient Occlusion enhances shadowing within the crevices and swirled recesses, reinforcing volume and dimensionality.

This texture’s abstract form is characterized by dynamic, swirling brushstrokes that evoke natural fluidity and organic movement. The washed and streaked paint effects blend seamlessly with the rippled, marbled substrate, creating a visually compelling interplay between pigment and plaster. The cracked details provide an aged, weathered aesthetic, introducing subtle imperfections that break uniformity and enrich realism. The overall finish is semi-matte with delicate variations in roughness, simulating the tactile qualities of hand-applied paint over a mineral-rich plaster base. The texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity, supporting realistic shading and lighting responses across platforms.

When applying this texture, consider adjusting the UV scale to emphasize the brushstroke details without overwhelming the model’s geometry. For enhanced realism, fine-tune the roughness map to balance glossiness in worn areas, and experiment with blending the Height map alongside Normal data to reinforce subtle surface undulations and cracked features. This approach ensures the texture maintains its intricate abstract qualities while adapting smoothly to diverse 3D environments and lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.