Seamless 3d texture pbr 8k torn edges peeling layers paper fibers wood grain abstract stone veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k torn edges peeling layers paper fibers wood grain abstract stone veins

IDseamless-3d-texture-pbr-8k-torn-edges-peeling-layers-paper-fibers-wood-grain-abstract-stone-veins
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture is a high-resolution 8K PBR material designed to replicate an abstract, laminated surface composed of torn, peeling paper layers intertwined with natural wood grain and stone vein patterns. The base structure suggests a composite substrate, where fibrous paper elements are bonded with organic adhesives, creating a delicate yet resilient matrix. Embedded within this matrix are fine wood grain abstractions and mineral deposits reminiscent of stone veins, adding a complex interplay of natural fibers and crystalline formations. The geometric form is irregular and layered, showcasing fragmented edges and peeling strata that evoke weathered paper and fractured ice, contributing to a tactile, multi-dimensional appearance.

The texture’s BaseColor (Albedo) channel captures subtle variations in paper fibers, warm wood tones, and muted mineral pigments, delivering a rich palette of earth-inspired hues. The Normal and Height maps emphasize the torn edges and peeling layers, providing pronounced depth and surface relief that simulate the fibrous paper’s roughness and the crystalline fractures found in ice and stone veins. Roughness values vary across the surface to reflect the contrast between the matte paper fibers, the slightly polished wood grain abstractions, and the semi-translucent mineral deposits. The Metallic channel remains minimal, consistent with the organic, non-metallic materials present, while Ambient Occlusion enhances the perception of crevices and layered separations.

The texture’s porosity and weathering effects are evident in the subtle erosion of fibers and the microfractures within the crystalline and ice-like veins. The surface finish blends matte and semi-glossy areas, mimicking the natural variance found in aged paper and mineralized wood, with occasional crystalline highlights that suggest mineral deposits or frost. This combination provides a tactile quality that lends itself well to natural and abstract digital environments, where depth and complexity are essential.

Optimized for use in Blender, Unreal Engine, and Unity, this texture tiles seamlessly to ensure continuous coverage in large-scale projects. The 8K resolution allows for detailed close-ups, making it suitable for applications such as environmental assets, art installations, or high-fidelity material simulations. For practical use, adjusting the UV scale to maintain the balance between visible fiber detail and overall pattern cohesion is recommended. Additionally, fine-tuning the roughness map can enhance the contrast between paper and crystalline areas, while blending height and normal maps can improve the perception of layered depth without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.