Seamless 3d texture pbr 8k fiber weave chain link woven lines netting lacework thread knit embroidery free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fiber weave chain link woven lines netting lacework thread knit embroidery

IDseamless-3d-texture-pbr-8k-fiber-weave-chain-link-woven-lines-netting-lacework-thread-knit-embroidery
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an intricate fiber weave pattern that combines the structural complexity of chain link elements with finely woven lines, creating a rich netting effect reminiscent of delicate lacework or detailed embroidery. The base material simulates tightly interlaced natural fibers—such as cotton or linen—woven into a geometric grid that alternates between thicker, rope-like threads and finer, thread-like strands. The substrate mimics a textile foundation composed of densely packed fibers, bound together with subtle adhesive properties that give the material cohesive strength, while maintaining softness and flexibility typical of woven fabrics.

The geometric form is characterized by repeating chain link motifs intertwined with linear woven threads, producing a visually dynamic surface with layered depth. This pattern creates a subtle interplay of raised and recessed areas, where the thicker fibers rise slightly above the finer knit, enhancing the tactile quality. The surface finish is matte with a low sheen, emulating the natural diffuse reflection of untreated fiber materials. Pigmentation is achieved through muted, natural hues that simulate dyed threads, with slight color variation across the weave to mimic irregularities found in handwoven textiles. Porosity is implied through micro-gaps between fibers, contributing to a softly textured appearance and realistic ambient occlusion effects.

In terms of physically based rendering (PBR), the BaseColor (Albedo) channel conveys the nuanced coloration and fiber detail, while the Normal map captures the fine undulations and relief of the woven threads and chain links, providing a convincing sense of depth. The Roughness map is tuned to reflect the fibrous surface’s matte, lightly textured finish, avoiding any metallic shine but allowing subtle specular highlights where fibers catch the light. The Metallic channel remains near zero, consistent with textile materials. Ambient Occlusion enhances shadowing within fiber intersections, emphasizing the woven structure’s complexity. Height or Displacement maps encode the elevation differences between thread layers, enabling enhanced parallax or tessellation effects for close-up views, especially when used in high-fidelity renderers.

Rendered at an exceptional 8K resolution, this texture ensures crisp detail and sharpness across large surfaces, making it highly suitable for applications in Blender, Unreal Engine, and Unity. Its seamless tiling capability allows for extensive surface coverage without visible repetition or seams. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural grain size of the weave relative to the model’s dimensions. Additionally, fine-tuning the Roughness map intensity can simulate different fabric finishes, from slightly polished to more coarse. When integrating the texture, blending height and normal maps can enhance the perception of depth, especially for close-up shots or interactive applications requiring realistic fabric simulation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.