Seamless 3d texture pbr 8k showing wavy cardboard with subtle cardboard grain and fiber strands free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k showing wavy cardboard with subtle cardboard grain and fiber strands

IDseamless-3d-texture-pbr-8k-showing-wavy-cardboard-with-subtle-cardboard-grain-and-fiber-strands
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate details of wavy cardboard, highlighting its natural fibrous composition and subtle grain patterns. The base material is comprised primarily of compressed cellulose fibers derived from cardboard pulp, which form a layered, undulating substrate. These fibers intertwine with natural pulp strands, creating a distinctive fibrous network visible across the surface. The texture faithfully represents the characteristic wavy form of corrugated cardboard, where ridges and valleys flow gently, giving depth and organic curvature to the material’s geometric structure.

The cardboard surface exhibits fine variations in fiber orientation and density, which produce subtle grain and texture irregularities. These details are enhanced by a lightly porous finish typical of untreated natural cardboard, allowing for slight surface roughness without gloss. The material’s color palette is dominated by neutral, earthy tones ranging from pale beige to muted browns, corresponding to the natural cellulose and minimal pigment additives used in production. Adhesives and binders within the cardboard matrix are visually implied through smooth transitions between fibers, contributing to the material’s mechanical cohesion without introducing metallic reflectivity.

In PBR terms, the BaseColor (Albedo) channel showcases the nuanced beige to warm tan hues with soft gradients reflecting fiber density and pulp distribution. The Normal map conveys the wavy corrugation geometry alongside minute fiber strands and grain irregularities, enhancing the tactile realism. The Roughness channel is calibrated to reflect the moderately matte, fibrous surface, avoiding any artificial glossiness while highlighting the porous texture. Metallic values remain zero, consistent with the organic cellulose base. Ambient Occlusion subtly emphasizes shadowed areas within the corrugated valleys and fiber clusters, adding dimensional depth. The Height or Displacement map captures the gentle undulations and fine surface relief of the cardboard waves and fiber strands, supporting realistic parallax effects.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless tiling and is fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity. The high resolution preserves micro details even at close inspection, making it ideal for detailed packaging simulations, product visualization, or architectural mockups involving recycled or natural materials. For best results, it is recommended to adjust the UV scale to match the physical size of typical cardboard sheets and to fine-tune roughness values to simulate varying degrees of surface wear or treatment. Blending height or normal maps can further enhance depth perception on flat planes without adding geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.