Seamless 3d texture pbr 8k showing cardboard rough finish with fiber strands and surface grain free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k showing cardboard rough finish with fiber strands and surface grain

IDseamless-3d-texture-pbr-8k-showing-cardboard-rough-finish-with-fiber-strands-and-surface-grain
Cardboard
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate surface details of natural cardboard, showcasing a distinctly rough finish characterized by prominent fiber strands and finely distributed grain patterns. The base material is a dense pulp fiber matrix, composed primarily of cellulose fibers derived from wood or recycled paper products. These fibers intertwine to form a fibrous substrate, which is then bonded together using a minimal amount of natural adhesives to maintain the material’s structural integrity while preserving its porous, somewhat uneven surface. The texture reveals subtle variations in fiber thickness and orientation, creating an organic, non-uniform appearance typical of untreated or lightly processed cardboard sheets.

The geometric form is essentially planar but exhibits slight undulations and micro-relief resulting from the natural arrangement of fiber bundles and the pressing process during manufacturing. The surface grain is visible as a combination of fine linear streaks and scattered fiber clumps, contributing to the tactile roughness and nuanced light scattering. This complexity is accurately conveyed through carefully crafted PBR channels: the BaseColor (Albedo) features warm, muted beige tones with subtle color variation reflecting natural pulp fiber hues. The Normal map accentuates the shallow fiber ridges and grain depth, while the Roughness channel highlights the uneven surface finish, balancing matte and semi-dull regions that simulate the cardboard’s intrinsic roughness without glossiness. The Metallic channel remains at zero, consistent with the non-metallic nature of cardboard. Ambient Occlusion enhances shadowing in fiber intersections and recessed areas, and the Height/Displacement map provides fine elevation changes supporting realistic parallax effects.

Designed for seamless tiling, this texture ensures continuity without visible borders or repetitive patterns, making it suitable for large-scale applications. Its high 8K resolution preserves fine detail even under close-up inspection, ideal for rendering pipelines in Blender, Unreal Engine, and Unity. The texture responds well to neutral lighting setups, accurately reproducing the cardboard’s surface variation and fiber intricacies under diffuse illumination. This makes it a versatile asset for photorealistic visualization, packaging design, or environmental modeling where authentic rough cardboard material representation is required.

For optimal results, it is recommended to carefully adjust the UV scale to match the intended object size, as the visible fiber strands and surface grain are scale-dependent features. Additionally, fine-tuning the Roughness map can help achieve the desired balance between matte roughness and subtle specular highlights, enhancing realism. When integrating the height map, blending it moderately with normal maps can improve perceived depth without excessive displacement artifacts, particularly in real-time engines like Unreal or Unity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.